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authorgdkchan <gab.dark.100@gmail.com>2022-07-05 19:58:36 -0300
committerGitHub <noreply@github.com>2022-07-05 19:58:36 -0300
commitb46b63e06a36845175f68331edb5ddeeb34de27b (patch)
tree1ca8adf9541d1f68e420feb853a612413d690725 /Ryujinx.Graphics.OpenGL
parent594246ea4727c9377b1c916934d9b257a1b5d0d0 (diff)
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs54
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs28
2 files changed, 56 insertions, 26 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index 773c9f63..13b5b412 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -5,19 +5,20 @@ namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
{
- private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
- private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
- private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
- private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
- private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
- private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
- private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
- private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
- private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
- private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
- private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
- private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
- private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
+ private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
+ private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+ private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
+ private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
+ private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
+ private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
+ private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
+ private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
+ private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
+ private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
+ private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
+ private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
+ private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
+ private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
@@ -43,19 +44,20 @@ namespace Ryujinx.Graphics.OpenGL
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
- public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
- public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
- public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
- public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
- public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
- public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
- public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
- public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
- public static bool SupportsQuads => _supportsQuads.Value;
- public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
- public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
- public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
- public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
+ public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
+ public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
+ public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
+ public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
+ public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
+ public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
+ public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
+ public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
+ public static bool SupportsQuads => _supportsQuads.Value;
+ public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
+ public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
+ public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
+ public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 62d4dee9..fde86424 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -918,6 +918,34 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetMultisampleState(MultisampleDescriptor multisample)
+ {
+ if (multisample.AlphaToCoverageEnable)
+ {
+ GL.Enable(EnableCap.SampleAlphaToCoverage);
+
+ if (multisample.AlphaToOneEnable)
+ {
+ GL.Enable(EnableCap.SampleAlphaToOne);
+ }
+ else
+ {
+ GL.Disable(EnableCap.SampleAlphaToOne);
+ }
+
+ if (HwCapabilities.SupportsAlphaToCoverageDitherControl)
+ {
+ GL.NV.AlphaToCoverageDitherControl(multisample.AlphaToCoverageDitherEnable
+ ? NvAlphaToCoverageDitherControl.AlphaToCoverageDitherEnableNv
+ : NvAlphaToCoverageDitherControl.AlphaToCoverageDitherDisableNv);
+ }
+ }
+ else
+ {
+ GL.Disable(EnableCap.SampleAlphaToCoverage);
+ }
+ }
+
public void SetLineParameters(float width, bool smooth)
{
if (smooth)