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Ryujinx.Graphics.Gpu
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Author
2021-12-28
Flip scissor box when the YNegate bit is set (#2941)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-26
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-12-19
Add support for releasing a semaphore to DmaClass (#2926)
riperiperi
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-11-21
Better depth range detection (#2754)
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-11-01
When waiting on CPU, do not return a time out error from EventWait (#2780)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-19
EventWait should not signal the event when it returns Success (#2739)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-10-12
Don't force scaling on 2D copy sources (#2701)
riperiperi
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-10-07
Avoid potential race
riperiperi
2021-10-07
Reregister flush actions when taking a buffer's modified range list.
riperiperi
2021-10-04
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
riperiperi
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Force copy when auto-deleting a texture with dependencies (#2687)
riperiperi
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-28
Share scales array for graphics and compute (#2653)
gdkchan
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-09-19
Array based RangeList that caches Address/EndAddress (#2642)
riperiperi
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-09-11
Lift textures in the AutoDeleteCache for all modifications. (#2615)
riperiperi
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
2021-08-29
Handle indirect draw counts with non-zero draw starts properly (#2593)
gdkchan
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-27
Only reupload the texture scale array if it changes. (#2595)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
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