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authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Gpu
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs12
2 files changed, 13 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 619a8c5f..be5e7ab9 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2741;
+ private const ulong ShaderCodeGenVersion = 2768;
// Progress reporting helpers
private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
index 40353850..50039a90 100644
--- a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
@@ -37,6 +37,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <summary>
+ /// Queries host support for fragment shader ordering critical sections on the shader code.
+ /// </summary>
+ /// <returns>True if fragment shader interlock is supported, false otherwise</returns>
+ public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
+
+ /// <summary>
+ /// Queries host support for fragment shader ordering scoped critical sections on the shader code.
+ /// </summary>
+ /// <returns>True if fragment shader ordering is supported, false otherwise</returns>
+ public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
+
+ /// <summary>
/// Queries host support for readable images without a explicit format declaration on the shader.
/// </summary>
/// <returns>True if formatted image load is supported, false otherwise</returns>