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authorriperiperi <rhy3756547@hotmail.com>2021-08-31 06:51:57 +0100
committerGitHub <noreply@github.com>2021-08-31 02:51:57 -0300
commit142cededd4db2ff4f83a4833580d343a4f0a8cde (patch)
tree426e8ed20d182663a7666666c08a5566c8d204fb /Ryujinx.Graphics.Gpu
parent416dc8fde49f8eb42d47b1ab606028a5cabe8f90 (diff)
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index eb8847cd..0d479559 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2605;
+ private const ulong ShaderCodeGenVersion = 2092;
// Progress reporting helpers
private volatile int _shaderCount;