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Ryujinx.Graphics.Gpu
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Author
2020-08-04
Improved Logger (#1292)
mageven
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-23
New GPFifo and fast guest constant buffer updates (#1400)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Force TFB rebind after buffer modifications (#1392)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
Mary
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-07-04
Support inline index buffer data (#1351)
gdkchan
2020-07-04
Fix compute restore of previous shader state (#1352)
gdkchan
2020-07-04
Call syncpoint expiration callback outside of the lock (#1349)
gdkchan
2020-06-22
Fix regression caused by wrong SB descriptor offset (#1316)
gdkchan
2020-06-16
Add Profiled Persistent Translation Cache. (#769)
LDj3SNuD
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-29
Implement FIFO semaphore (#1286)
gdkchan
2020-05-29
Add new depth-stencil formats (#1284)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-05-03
Remove buffer invalidation (#1194)
gdkchan
2020-05-02
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...
Thog
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-27
Fix shadow RAM affecting MME methods (#1168)
gdkchan
2020-04-25
Fix building of previous commit
Thog
2020-04-25
Fix MME shadow RAM implementation (#1051)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-22
SurfaceFlinger v2 (#981)
Thog
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-04-20
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
gdkchan
2020-04-19
Implement GPU syncpoints (#980)
Thog
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