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authorgdkchan <gab.dark.100@gmail.com>2020-04-25 10:02:18 -0300
committerGitHub <noreply@github.com>2020-04-25 23:02:18 +1000
commit3cb1fa0e853efc04cc183d3ee75ec1bbe2c845a4 (patch)
treecf19d371b99cffdbff03e2f20271927cb7b08bf8 /Ryujinx.Graphics.Gpu
parenta065dc1626d2fa4cb5c7300a1aa8713ffb4f5896 (diff)
Implement texture buffers (#1152)
* Implement texture buffers * Throw NotSupportedException where appropriate
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs25
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs50
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs71
7 files changed, 101 insertions, 59 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index eeec3569..997f55ff 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625;
- private ulong _runningCounter;
-
private readonly CounterCache _counterCache = new CounterCache();
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 7bc85018..ddb6e052 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateStorageBuffers();
- BufferManager.CommitBindings();
+ BufferManager.CommitGraphicsBindings();
TextureManager.CommitGraphicsBindings();
}
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index ba7dce7b..957c3465 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -295,7 +295,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
- if (_sequenceNumber == _context.SequenceNumber && _hasData)
+ // Texture buffers are not handled here, instead they are invalidated (if modified)
+ // when the texture is bound. This is handled by the buffer manager.
+ if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
{
return;
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 7cc7f046..612ec5ca 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -69,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetTextures(int stage, TextureBindingInfo[] bindings)
{
_textureBindings[stage] = bindings;
-
_textureState[stage] = new TextureStatePerStage[bindings.Length];
}
@@ -81,7 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetImages(int stage, TextureBindingInfo[] bindings)
{
_imageBindings[stage] = bindings;
-
_imageState[stage] = new TextureStatePerStage[bindings.Length];
}
@@ -201,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
- packedId = ReadPackedId(stageIndex, binding.Handle);
+ packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
}
int textureId = UnpackTextureId(packedId);
@@ -227,6 +225,14 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
}
+ if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
+ {
+ // Ensure that the buffer texture is using the correct buffer as storage.
+ // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+ // to ensure we're not using a old buffer that was already deleted.
+ _context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Address, texture.Size, _isCompute);
+ }
+
Sampler sampler = _samplerPool.Get(samplerId);
ISampler hostSampler = sampler?.HostSampler;
@@ -258,8 +264,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo binding = _imageBindings[stageIndex][index];
- int packedId = ReadPackedId(stageIndex, binding.Handle);
-
+ int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
int textureId = UnpackTextureId(packedId);
Texture texture = pool.Get(textureId);
@@ -284,8 +289,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture descriptor for the specified texture</returns>
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
{
- int packedId = ReadPackedId(stageIndex, handle);
-
+ int packedId = ReadPackedId(stageIndex, handle, state.Get<int>(MethodOffset.TextureBufferIndex));
int textureId = UnpackTextureId(packedId);
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
@@ -303,8 +307,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
+ /// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
- private int ReadPackedId(int stageIndex, int wordOffset)
+ private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
{
ulong address;
@@ -312,11 +317,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
- address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
+ address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
}
else
{
- address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, _textureBufferIndex);
+ address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
}
address += (uint)wordOffset * 4;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index b127690b..600e2f5b 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -489,7 +489,11 @@ namespace Ryujinx.Graphics.Gpu.Image
// Calculate texture sizes, used to find all overlapping textures.
SizeInfo sizeInfo;
- if (info.IsLinear)
+ if (info.Target == Target.TextureBuffer)
+ {
+ sizeInfo = new SizeInfo(info.Width * info.FormatInfo.BytesPerPixel);
+ }
+ else if (info.IsLinear)
{
sizeInfo = SizeCalculator.GetLinearTextureSize(
info.Stride,
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 0acbd94a..2fe0ecbb 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -273,6 +273,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
return 0;
}
+ CreateBuffer(address, size);
+
+ return address;
+ }
+
+ /// <summary>
+ /// Creates a new buffer for the specified range, if it does not yet exist.
+ /// This can be used to ensure the existance of a buffer.
+ /// </summary>
+ /// <param name="address">Address of the buffer in memory</param>
+ /// <param name="size">Size of the buffer in bytes</param>
+ public void CreateBuffer(ulong address, ulong size)
+ {
ulong endAddress = address + size;
ulong alignedAddress = address & ~BufferAlignmentMask;
@@ -285,9 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
alignedEndAddress += BufferAlignmentSize;
}
- CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
-
- return address;
+ CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
}
/// <summary>
@@ -297,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address of the buffer in guest memory</param>
/// <param name="size">Size in bytes of the buffer</param>
- private void CreateBuffer(ulong address, ulong size)
+ private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
@@ -339,6 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.Dispose();
}
+ // Existing buffers were modified, we need to rebind everything.
_rebind = true;
}
}
@@ -441,7 +453,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Ensures that the graphics engine bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
- public void CommitBindings()
+ public void CommitGraphicsBindings()
{
if (_indexBufferDirty || _rebind)
{
@@ -607,6 +619,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Sets the buffer storage of a buffer texture.
+ /// </summary>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="address">Address of the buffer in memory</param>
+ /// <param name="size">Size of the buffer in bytes</param>
+ /// <param name="compute">Indicates if the buffer texture belongs to the compute or graphics pipeline</param>
+ public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, bool compute)
+ {
+ CreateBuffer(address, size);
+
+ if (_rebind)
+ {
+ // We probably had to modify existing buffers to create the texture buffer,
+ // so rebind everything to ensure we're using the new buffers for all bound resources.
+ if (compute)
+ {
+ CommitComputeBindings();
+ }
+ else
+ {
+ CommitGraphicsBindings();
+ }
+ }
+
+ texture.SetStorage(GetBufferRange(address, size));
+ }
+
+ /// <summary>
/// Copy a buffer data from a given address to another.
/// </summary>
/// <remarks>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 6bbc3b11..d7144063 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -280,8 +280,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
=> localMemorySize,
QueryInfoName.ComputeSharedMemorySize
=> sharedMemorySize,
+ QueryInfoName.IsTextureBuffer
+ => Convert.ToInt32(QueryIsTextureBuffer(state, 0, index, compute: true)),
+ QueryInfoName.IsTextureRectangle
+ => Convert.ToInt32(QueryIsTextureRectangle(state, 0, index, compute: true)),
QueryInfoName.TextureFormat
- => (int)QueryComputeTextureFormat(state, index),
+ => (int)QueryTextureFormat(state, 0, index, compute: true),
_
=> QueryInfoCommon(info)
};
@@ -331,13 +335,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return info switch
{
QueryInfoName.IsTextureBuffer
- => Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index)),
+ => Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index, compute: false)),
QueryInfoName.IsTextureRectangle
- => Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index)),
+ => Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index, compute: false)),
QueryInfoName.PrimitiveTopology
=> (int)QueryPrimitiveTopology(),
QueryInfoName.TextureFormat
- => (int)QueryGraphicsTextureFormat(state, (int)stage - 1, index),
+ => (int)QueryTextureFormat(state, (int)stage - 1, index, compute: false),
_
=> QueryInfoCommon(info)
};
@@ -429,11 +433,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a buffer texture, false otherwise</returns>
- private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
+ private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int handle, bool compute)
{
- return GetGraphicsTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
+ return GetTextureDescriptor(state, stageIndex, handle, compute).UnpackTextureTarget() == TextureTarget.TextureBuffer;
}
/// <summary>
@@ -443,11 +448,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a rectangle texture, false otherwise</returns>
- private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
+ private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int handle, bool compute)
{
- var descriptor = GetGraphicsTextureDescriptor(state, stageIndex, index);
+ var descriptor = GetTextureDescriptor(state, stageIndex, handle, compute);
TextureTarget target = descriptor.UnpackTextureTarget();
@@ -461,23 +467,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Queries the format of a given texture.
/// </summary>
/// <param name="state">Current GPU state</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
- /// <returns>The texture format</returns>
- private TextureFormat QueryComputeTextureFormat(GpuState state, int index)
- {
- return QueryTextureFormat(GetComputeTextureDescriptor(state, index));
- }
-
- /// <summary>
- /// Queries the format of a given texture.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>The texture format</returns>
- private TextureFormat QueryGraphicsTextureFormat(GpuState state, int stageIndex, int index)
+ private TextureFormat QueryTextureFormat(GpuState state, int stageIndex, int handle, bool compute)
{
- return QueryTextureFormat(GetGraphicsTextureDescriptor(state, stageIndex, index));
+ return QueryTextureFormat(GetTextureDescriptor(state, stageIndex, handle, compute));
}
/// <summary>
@@ -541,23 +537,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="state">Current GPU state</param>
+ /// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>Texture descriptor</returns>
- private TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
+ private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, bool compute)
{
- return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
- }
-
- /// <summary>
- /// Gets the texture descriptor for a given texture on the pool.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
- /// <returns>Texture descriptor</returns>
- private TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
- {
- return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
+ if (compute)
+ {
+ return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
+ }
+ else
+ {
+ return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
+ }
}
/// <summary>