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path: root/Ryujinx.Graphics.Gpu/Window.cs
AgeCommit message (Expand)Author
2023-02-08Handle mismatching texture size with copy dependencies (#4364)gdkchan
2023-01-17Add short duration texture cache (#3754)riperiperi
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-09-19Avalonia - Use embedded window for avalonia (#3674)Emmanuel Hansen
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2021-12-31Force crop when presentation cached texture size mismatches (#2957)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
2020-12-17Interrupt GPU command processing when a frame's fence is reached. (#1741)riperiperi
2020-09-11Allow swizzles to match with "undefined" components (#1538)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-04-19Implement GPU syncpoints (#980)Thog
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpugdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Improved and simplified window texture presentationgdk