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Ryujinx.Graphics.Gpu
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Window.cs
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Author
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2023-01-17
Add short duration texture cache (#3754)
riperiperi
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-10-02
Allow Surface Flinger frame enqueue after process has exited (#3733)
gdkchan
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-02-09
misc: Make PID unsigned long instead of long (#3043)
Mary
2021-12-31
Force crop when presentation cached texture size mismatches (#2957)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2020-12-17
Interrupt GPU command processing when a frame's fence is reached. (#1741)
riperiperi
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Improved and simplified window texture presentation
gdk