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authorgdkchan <gab.dark.100@gmail.com>2021-06-23 20:51:41 -0300
committerGitHub <noreply@github.com>2021-06-24 01:51:41 +0200
commita10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f (patch)
tree006d013c300fb56c94c5563c2c1409a189f794b2 /Ryujinx.Graphics.Gpu/Window.cs
parent12a7a2ead812d46deb9d978b6758731157be1cbc (diff)
Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Window.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Window.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Window.cs b/Ryujinx.Graphics.Gpu/Window.cs
index ad70adfd..28cc17ed 100644
--- a/Ryujinx.Graphics.Gpu/Window.cs
+++ b/Ryujinx.Graphics.Gpu/Window.cs
@@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Gpu
{
pt.AcquireCallback(_context, pt.UserObj);
- Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
+ Texture texture = _context.Methods.TextureCache.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
texture.SynchronizeMemory();