| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-07-31 | Vulkan backend (#2518) | gdkchan |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ... | gdkchan |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
| 2020-12-01 | salieri: Fix missing guest GPU accessor missing on hashes (#1759) | Mary |
| 2020-11-17 | shader cache: Fix invalid virtual address clean up (#1717) | Mary |
| 2020-11-13 | Salieri: shader cache (#1701) | Mary |
