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authorgdkchan <gab.dark.100@gmail.com>2021-10-18 18:38:04 -0300
committerGitHub <noreply@github.com>2021-10-18 18:38:04 -0300
commitd512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch)
treebd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition
parent7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff)
Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs
index 610b2da1..2e044750 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs
@@ -50,9 +50,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public InputTopology PrimitiveTopology;
/// <summary>
+ /// Tessellation parameters (packed to fit on a byte).
+ /// </summary>
+ public byte TessellationModePacked;
+
+ /// <summary>
/// Unused/reserved.
/// </summary>
- public ushort Reserved2;
+ public byte Reserved2;
/// <summary>
/// GPU boolean state that can influence shader compilation.