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authorMary <me@thog.eu>2020-11-13 00:15:34 +0100
committerGitHub <noreply@github.com>2020-11-13 00:15:34 +0100
commit48f6570557fc76496936514d94e3ccddf55ec633 (patch)
treece455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition
parent7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff)
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs38
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs97
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs62
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs88
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs67
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs42
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs38
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs15
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs210
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs67
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs42
12 files changed, 779 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs
new file mode 100644
index 00000000..9f8b5c39
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs
@@ -0,0 +1,38 @@
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Graphics API type accepted by the shader cache.
+ /// </summary>
+ enum CacheGraphicsApi : byte
+ {
+ /// <summary>
+ /// OpenGL Core
+ /// </summary>
+ OpenGL,
+
+ /// <summary>
+ /// OpenGL ES
+ /// </summary>
+ OpenGLES,
+
+ /// <summary>
+ /// Vulkan
+ /// </summary>
+ Vulkan,
+
+ /// <summary>
+ /// DirectX
+ /// </summary>
+ DirectX,
+
+ /// <summary>
+ /// Metal
+ /// </summary>
+ Metal,
+
+ /// <summary>
+ /// Guest, used to cache games raw shader programs.
+ /// </summary>
+ Guest
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs
new file mode 100644
index 00000000..e4ebe416
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs
@@ -0,0 +1,13 @@
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Hash algorithm accepted by the shader cache.
+ /// </summary>
+ enum CacheHashType : byte
+ {
+ /// <summary>
+ /// xxHash128
+ /// </summary>
+ XxHash128
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs
new file mode 100644
index 00000000..3f198dca
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Header of the shader cache manifest.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ struct CacheManifestHeader
+ {
+ /// <summary>
+ /// The version of the cache.
+ /// </summary>
+ public ulong Version;
+
+ /// <summary>
+ /// The graphics api used for this cache.
+ /// </summary>
+ public CacheGraphicsApi GraphicsApi;
+
+ /// <summary>
+ /// The hash type used for this cache.
+ /// </summary>
+ public CacheHashType HashType;
+
+ /// <summary>
+ /// CRC-16 checksum over the data in the file.
+ /// </summary>
+ public ushort TableChecksum;
+
+ /// <summary>
+ /// Construct a new cache manifest header.
+ /// </summary>
+ /// <param name="version">The version of the cache</param>
+ /// <param name="graphicsApi">The graphics api used for this cache</param>
+ /// <param name="hashType">The hash type used for this cache</param>
+ public CacheManifestHeader(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType)
+ {
+ Version = version;
+ GraphicsApi = graphicsApi;
+ HashType = hashType;
+ TableChecksum = 0;
+ }
+
+ /// <summary>
+ /// Update the checksum in the header.
+ /// </summary>
+ /// <param name="data">The data to perform the checksum on</param>
+ public void UpdateChecksum(ReadOnlySpan<byte> data)
+ {
+ TableChecksum = CalculateCrc16(data);
+ }
+
+ /// <summary>
+ /// Calculate a CRC-16 over data.
+ /// </summary>
+ /// <param name="data">The data to perform the CRC-16 on</param>
+ /// <returns>A CRC-16 over data</returns>
+ private static ushort CalculateCrc16(ReadOnlySpan<byte> data)
+ {
+ int crc = 0;
+
+ const ushort poly = 0x1021;
+
+ for (int i = 0; i < data.Length; i++)
+ {
+ crc ^= data[i] << 8;
+
+ for (int j = 0; j < 8; j++)
+ {
+ crc <<= 1;
+
+ if ((crc & 0x10000) != 0)
+ {
+ crc = (crc ^ poly) & 0xFFFF;
+ }
+ }
+ }
+
+ return (ushort)crc;
+ }
+
+ /// <summary>
+ /// Check the validity of the header.
+ /// </summary>
+ /// <param name="version">The target version in use</param>
+ /// <param name="graphicsApi">The target graphics api in use</param>
+ /// <param name="hashType">The target hash type in use</param>
+ /// <param name="data">The data after this header</param>
+ /// <returns>True if the header is valid</returns>
+ public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data)
+ {
+ return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs
new file mode 100644
index 00000000..396b0443
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs
@@ -0,0 +1,62 @@
+using Ryujinx.Graphics.Shader;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Header of a cached guest gpu accessor.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
+ struct GuestGpuAccessorHeader
+ {
+ /// <summary>
+ /// The count of texture descriptors.
+ /// </summary>
+ public int TextureDescriptorCount;
+
+ /// <summary>
+ /// Local Size X for compute shaders.
+ /// </summary>
+ public int ComputeLocalSizeX;
+
+ /// <summary>
+ /// Local Size Y for compute shaders.
+ /// </summary>
+ public int ComputeLocalSizeY;
+
+ /// <summary>
+ /// Local Size Z for compute shaders.
+ /// </summary>
+ public int ComputeLocalSizeZ;
+
+ /// <summary>
+ /// Local Memory size in bytes for compute shaders.
+ /// </summary>
+ public int ComputeLocalMemorySize;
+
+ /// <summary>
+ /// Shared Memory size in bytes for compute shaders.
+ /// </summary>
+ public int ComputeSharedMemorySize;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public int Reserved1;
+
+ /// <summary>
+ /// Current primitive topology for geometry shaders.
+ /// </summary>
+ public InputTopology PrimitiveTopology;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public ushort Reserved2;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved3;
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs
new file mode 100644
index 00000000..45a442e2
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Represent a cached shader entry in a guest shader program.
+ /// </summary>
+ class GuestShaderCacheEntry
+ {
+ /// <summary>
+ /// The header of the cached shader entry.
+ /// </summary>
+ public GuestShaderCacheEntryHeader Header { get; }
+
+ /// <summary>
+ /// The code of this shader.
+ /// </summary>
+ /// <remarks>If a Vertex A is present, this also contains the code 2 section.</remarks>
+ public byte[] Code { get; }
+
+ /// <summary>
+ /// The textures descriptors used for this shader.
+ /// </summary>
+ public Dictionary<int, GuestTextureDescriptor> TextureDescriptors { get; }
+
+ /// <summary>
+ /// Create a new instance of <see cref="GuestShaderCacheEntry"/>.
+ /// </summary>
+ /// <param name="header">The header of the cached shader entry</param>
+ /// <param name="code">The code of this shader</param>
+ private GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code)
+ {
+ Header = header;
+ Code = code;
+ TextureDescriptors = new Dictionary<int, GuestTextureDescriptor>();
+ }
+
+ /// <summary>
+ /// Parse a raw cached user shader program into an array of shader cache entry.
+ /// </summary>
+ /// <param name="data">The raw cached user shader program</param>
+ /// <param name="fileHeader">The user shader program header</param>
+ /// <returns>An array of shader cache entry</returns>
+ public static GuestShaderCacheEntry[] Parse(ref ReadOnlySpan<byte> data, out GuestShaderCacheHeader fileHeader)
+ {
+ fileHeader = MemoryMarshal.Read<GuestShaderCacheHeader>(data);
+
+ data = data.Slice(Unsafe.SizeOf<GuestShaderCacheHeader>());
+
+ ReadOnlySpan<GuestShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, GuestShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<GuestShaderCacheEntryHeader>()));
+
+ data = data.Slice(fileHeader.Count * Unsafe.SizeOf<GuestShaderCacheEntryHeader>());
+
+ GuestShaderCacheEntry[] result = new GuestShaderCacheEntry[fileHeader.Count];
+
+ for (int i = 0; i < result.Length; i++)
+ {
+ GuestShaderCacheEntryHeader header = entryHeaders[i];
+
+ // Ignore empty entries
+ if (header.Size == 0 && header.SizeA == 0)
+ {
+ continue;
+ }
+
+ byte[] code = data.Slice(0, header.Size + header.SizeA).ToArray();
+
+ data = data.Slice(header.Size + header.SizeA);
+
+ result[i] = new GuestShaderCacheEntry(header, code);
+
+ ReadOnlySpan<GuestTextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, GuestTextureDescriptor>(data.Slice(0, header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf<GuestTextureDescriptor>()));
+
+ foreach (GuestTextureDescriptor textureDescriptor in textureDescriptors)
+ {
+ result[i].TextureDescriptors.Add((int)textureDescriptor.Handle, textureDescriptor);
+ }
+
+ data = data.Slice(header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf<GuestTextureDescriptor>());
+ }
+
+ return result;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
new file mode 100644
index 00000000..6d5bb28d
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
@@ -0,0 +1,67 @@
+using Ryujinx.Graphics.Shader;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// The header of a guest shader entry in a guest shader program.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x30)]
+ struct GuestShaderCacheEntryHeader
+ {
+ /// <summary>
+ /// The stage of this shader.
+ /// </summary>
+ public ShaderStage Stage;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved1;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved2;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved3;
+
+ /// <summary>
+ /// The size of the code section.
+ /// </summary>
+ public int Size;
+
+ /// <summary>
+ /// The size of the code2 section if present. (Vertex A)
+ /// </summary>
+ public int SizeA;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public int Reserved4;
+
+ /// <summary>
+ /// The header of the cached gpu accessor.
+ /// </summary>
+ public GuestGpuAccessorHeader GpuAccessorHeader;
+
+ /// <summary>
+ /// Create a new guest shader entry header.
+ /// </summary>
+ /// <param name="stage">The stage of this shader</param>
+ /// <param name="size">The size of the code section</param>
+ /// <param name="sizeA">The size of the code2 section if present (Vertex A)</param>
+ /// <param name="gpuAccessorHeader">The header of the cached gpu accessor</param>
+ public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, GuestGpuAccessorHeader gpuAccessorHeader) : this()
+ {
+ Stage = stage;
+ Size = size;
+ SizeA = sizeA;
+ GpuAccessorHeader = gpuAccessorHeader;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs
new file mode 100644
index 00000000..700be47d
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs
@@ -0,0 +1,42 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// The header of a shader program in the guest cache.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
+ struct GuestShaderCacheHeader
+ {
+ /// <summary>
+ /// The count of shaders defining this program.
+ /// </summary>
+ public byte Count;
+
+ /// <summary>
+ /// The count of transform feedback data used in this program.
+ /// </summary>
+ public byte TransformFeedbackCount;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public ushort Reserved1;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public ulong Reserved2;
+
+ /// <summary>
+ /// Create a new guest shader cache header.
+ /// </summary>
+ /// <param name="count">The count of shaders defining this program</param>
+ /// <param name="transformFeedbackCount">The count of transform feedback data used in this program</param>
+ public GuestShaderCacheHeader(byte count, byte transformFeedbackCount) : this()
+ {
+ Count = count;
+ TransformFeedbackCount = transformFeedbackCount;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs
new file mode 100644
index 00000000..18cfdf55
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs
@@ -0,0 +1,38 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Header for transform feedback.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ struct GuestShaderCacheTransformFeedbackHeader
+ {
+ /// <summary>
+ /// The buffer index of the transform feedback.
+ /// </summary>
+ public int BufferIndex;
+
+ /// <summary>
+ /// The stride of the transform feedback.
+ /// </summary>
+ public int Stride;
+
+ /// <summary>
+ /// The length of the varying location buffer of the transform feedback.
+ /// </summary>
+ public int VaryingLocationsLength;
+
+ /// <summary>
+ /// Reserved/unused.
+ /// </summary>
+ public int Reserved1;
+
+ public GuestShaderCacheTransformFeedbackHeader(int bufferIndex, int stride, int varyingLocationsLength) : this()
+ {
+ BufferIndex = bufferIndex;
+ Stride = stride;
+ VaryingLocationsLength = varyingLocationsLength;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs
new file mode 100644
index 00000000..7c73ef7b
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs
@@ -0,0 +1,15 @@
+using Ryujinx.Graphics.Gpu.Image;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Mostly identical to TextureDescriptor from <see cref="Image"/> but we don't store the address of the texture and store its handle instead.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
+ struct GuestTextureDescriptor
+ {
+ public uint Handle;
+ internal TextureDescriptor Descriptor;
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
new file mode 100644
index 00000000..f592919f
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
@@ -0,0 +1,210 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.IO;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Host shader entry used for binding information.
+ /// </summary>
+ class HostShaderCacheEntry
+ {
+ /// <summary>
+ /// The header of the cached shader entry.
+ /// </summary>
+ public HostShaderCacheEntryHeader Header { get; }
+
+ /// <summary>
+ /// Cached constant buffers.
+ /// </summary>
+ public BufferDescriptor[] CBuffers { get; }
+
+ /// <summary>
+ /// Cached storage buffers.
+ /// </summary>
+ public BufferDescriptor[] SBuffers { get; }
+
+ /// <summary>
+ /// Cached texture descriptors.
+ /// </summary>
+ public TextureDescriptor[] Textures { get; }
+
+ /// <summary>
+ /// Cached image descriptors.
+ /// </summary>
+ public TextureDescriptor[] Images { get; }
+
+ /// <summary>
+ /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
+ /// </summary>
+ /// <param name="header">The header of the cached shader entry</param>
+ /// <param name="cBuffers">Cached constant buffers</param>
+ /// <param name="sBuffers">Cached storage buffers</param>
+ /// <param name="textures">Cached texture descriptors</param>
+ /// <param name="images">Cached image descriptors</param>
+ private HostShaderCacheEntry(
+ HostShaderCacheEntryHeader header,
+ BufferDescriptor[] cBuffers,
+ BufferDescriptor[] sBuffers,
+ TextureDescriptor[] textures,
+ TextureDescriptor[] images)
+ {
+ Header = header;
+ CBuffers = cBuffers;
+ SBuffers = sBuffers;
+ Textures = textures;
+ Images = images;
+ }
+
+ private HostShaderCacheEntry()
+ {
+ Header = new HostShaderCacheEntryHeader();
+ CBuffers = new BufferDescriptor[0];
+ SBuffers = new BufferDescriptor[0];
+ Textures = new TextureDescriptor[0];
+ Images = new TextureDescriptor[0];
+ }
+
+ private HostShaderCacheEntry(ShaderProgramInfo programInfo)
+ {
+ Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
+ programInfo.SBuffers.Count,
+ programInfo.Textures.Count,
+ programInfo.Images.Count,
+ programInfo.UsesInstanceId);
+ CBuffers = programInfo.CBuffers.ToArray();
+ SBuffers = programInfo.SBuffers.ToArray();
+ Textures = programInfo.Textures.ToArray();
+ Images = programInfo.Images.ToArray();
+ }
+
+ /// <summary>
+ /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
+ /// </summary>
+ /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
+ internal ShaderProgramInfo ToShaderProgramInfo()
+ {
+ return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
+ }
+
+ /// <summary>
+ /// Parse a raw cached user shader program into an array of shader cache entry.
+ /// </summary>
+ /// <param name="data">The raw cached host shader</param>
+ /// <param name="programCode">The host shader program</param>
+ /// <returns>An array of shader cache entry</returns>
+ internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
+ {
+ HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
+
+ data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
+
+ ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
+
+ data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
+
+ HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
+
+ for (int i = 0; i < result.Length; i++)
+ {
+ HostShaderCacheEntryHeader header = entryHeaders[i];
+
+ if (!header.InUse)
+ {
+ continue;
+ }
+
+ int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
+ int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
+ int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
+ int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
+
+ ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
+ data = data.Slice(cBufferDescriptorsSize);
+
+ ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
+ data = data.Slice(sBufferDescriptorsSize);
+
+ ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
+ data = data.Slice(textureDescriptorsSize);
+
+ ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
+ data = data.Slice(imageDescriptorsSize);
+
+ result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
+ }
+
+ programCode = data.Slice(0, fileHeader.CodeSize);
+
+ return result;
+ }
+
+ /// <summary>
+ /// Create a new host shader cache file.
+ /// </summary>
+ /// <param name="programCode">The host shader program</param>
+ /// <param name="codeHolders">The shaders code holder</param>
+ /// <returns>Raw data of a new host shader cache file</returns>
+ internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders)
+ {
+ HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
+
+ HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
+
+ for (int i = 0; i < codeHolders.Length; i++)
+ {
+ if (codeHolders[i] == null)
+ {
+ entries[i] = new HostShaderCacheEntry();
+ }
+ else
+ {
+ entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
+ }
+ }
+
+ using (MemoryStream stream = new MemoryStream())
+ {
+ BinaryWriter writer = new BinaryWriter(stream);
+
+ writer.WriteStruct(header);
+
+ foreach (HostShaderCacheEntry entry in entries)
+ {
+ writer.WriteStruct(entry.Header);
+ }
+
+ foreach (HostShaderCacheEntry entry in entries)
+ {
+ foreach (BufferDescriptor cBuffer in entry.CBuffers)
+ {
+ writer.WriteStruct(cBuffer);
+ }
+
+ foreach (BufferDescriptor sBuffer in entry.SBuffers)
+ {
+ writer.WriteStruct(sBuffer);
+ }
+
+ foreach (TextureDescriptor texture in entry.Textures)
+ {
+ writer.WriteStruct(texture);
+ }
+
+ foreach (TextureDescriptor image in entry.Images)
+ {
+ writer.WriteStruct(image);
+ }
+ }
+
+ writer.Write(programCode);
+
+ return stream.ToArray();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
new file mode 100644
index 00000000..9b1af8fb
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
@@ -0,0 +1,67 @@
+using System.Runtime.InteropServices;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Host shader entry header used for binding information.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
+ struct HostShaderCacheEntryHeader
+ {
+ /// <summary>
+ /// Count of constant buffer descriptors.
+ /// </summary>
+ public int CBuffersCount;
+
+ /// <summary>
+ /// Count of storage buffer descriptors.
+ /// </summary>
+ public int SBuffersCount;
+
+ /// <summary>
+ /// Count of texture descriptors.
+ /// </summary>
+ public int TexturesCount;
+
+ /// <summary>
+ /// Count of image descriptors.
+ /// </summary>
+ public int ImagesCount;
+
+ /// <summary>
+ /// Set to true if the shader uses instance id.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UsesInstanceId;
+
+ /// <summary>
+ /// Set to true if this entry is in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool InUse;
+
+ /// <summary>
+ /// Reserved / unused.
+ /// </summary>
+ public short Reserved;
+
+ /// <summary>
+ /// Create a new host shader cache entry header.
+ /// </summary>
+ /// <param name="cBuffersCount">Count of constant buffer descriptors</param>
+ /// <param name="sBuffersCount">Count of storage buffer descriptors</param>
+ /// <param name="texturesCount">Count of texture descriptors</param>
+ /// <param name="imagesCount">Count of image descriptors</param>
+ /// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
+ public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
+ {
+ CBuffersCount = cBuffersCount;
+ SBuffersCount = sBuffersCount;
+ TexturesCount = texturesCount;
+ ImagesCount = imagesCount;
+ UsesInstanceId = usesInstanceId;
+ InUse = true;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
new file mode 100644
index 00000000..27f216cc
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs
@@ -0,0 +1,42 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// The header of a shader program in the guest cache.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
+ struct HostShaderCacheHeader
+ {
+ /// <summary>
+ /// The count of shaders defining this program.
+ /// </summary>
+ public byte Count;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved1;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public ushort Reserved2;
+
+ /// <summary>
+ /// Size of the shader binary.
+ /// </summary>
+ public int CodeSize;
+
+ /// <summary>
+ /// Create a new host shader cache header.
+ /// </summary>
+ /// <param name="count">The count of shaders defining this program</param>
+ /// <param name="codeSize">The size of the shader binary</param>
+ public HostShaderCacheHeader(byte count, int codeSize) : this()
+ {
+ Count = count;
+ CodeSize = codeSize;
+ }
+ }
+}