diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition')
12 files changed, 779 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs new file mode 100644 index 00000000..9f8b5c39 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs @@ -0,0 +1,38 @@ +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Graphics API type accepted by the shader cache. + /// </summary> + enum CacheGraphicsApi : byte + { + /// <summary> + /// OpenGL Core + /// </summary> + OpenGL, + + /// <summary> + /// OpenGL ES + /// </summary> + OpenGLES, + + /// <summary> + /// Vulkan + /// </summary> + Vulkan, + + /// <summary> + /// DirectX + /// </summary> + DirectX, + + /// <summary> + /// Metal + /// </summary> + Metal, + + /// <summary> + /// Guest, used to cache games raw shader programs. + /// </summary> + Guest + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs new file mode 100644 index 00000000..e4ebe416 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs @@ -0,0 +1,13 @@ +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Hash algorithm accepted by the shader cache. + /// </summary> + enum CacheHashType : byte + { + /// <summary> + /// xxHash128 + /// </summary> + XxHash128 + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs new file mode 100644 index 00000000..3f198dca --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs @@ -0,0 +1,97 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Header of the shader cache manifest. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + struct CacheManifestHeader + { + /// <summary> + /// The version of the cache. + /// </summary> + public ulong Version; + + /// <summary> + /// The graphics api used for this cache. + /// </summary> + public CacheGraphicsApi GraphicsApi; + + /// <summary> + /// The hash type used for this cache. + /// </summary> + public CacheHashType HashType; + + /// <summary> + /// CRC-16 checksum over the data in the file. + /// </summary> + public ushort TableChecksum; + + /// <summary> + /// Construct a new cache manifest header. + /// </summary> + /// <param name="version">The version of the cache</param> + /// <param name="graphicsApi">The graphics api used for this cache</param> + /// <param name="hashType">The hash type used for this cache</param> + public CacheManifestHeader(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType) + { + Version = version; + GraphicsApi = graphicsApi; + HashType = hashType; + TableChecksum = 0; + } + + /// <summary> + /// Update the checksum in the header. + /// </summary> + /// <param name="data">The data to perform the checksum on</param> + public void UpdateChecksum(ReadOnlySpan<byte> data) + { + TableChecksum = CalculateCrc16(data); + } + + /// <summary> + /// Calculate a CRC-16 over data. + /// </summary> + /// <param name="data">The data to perform the CRC-16 on</param> + /// <returns>A CRC-16 over data</returns> + private static ushort CalculateCrc16(ReadOnlySpan<byte> data) + { + int crc = 0; + + const ushort poly = 0x1021; + + for (int i = 0; i < data.Length; i++) + { + crc ^= data[i] << 8; + + for (int j = 0; j < 8; j++) + { + crc <<= 1; + + if ((crc & 0x10000) != 0) + { + crc = (crc ^ poly) & 0xFFFF; + } + } + } + + return (ushort)crc; + } + + /// <summary> + /// Check the validity of the header. + /// </summary> + /// <param name="version">The target version in use</param> + /// <param name="graphicsApi">The target graphics api in use</param> + /// <param name="hashType">The target hash type in use</param> + /// <param name="data">The data after this header</param> + /// <returns>True if the header is valid</returns> + public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data) + { + return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data); + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs new file mode 100644 index 00000000..396b0443 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs @@ -0,0 +1,62 @@ +using Ryujinx.Graphics.Shader; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Header of a cached guest gpu accessor. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)] + struct GuestGpuAccessorHeader + { + /// <summary> + /// The count of texture descriptors. + /// </summary> + public int TextureDescriptorCount; + + /// <summary> + /// Local Size X for compute shaders. + /// </summary> + public int ComputeLocalSizeX; + + /// <summary> + /// Local Size Y for compute shaders. + /// </summary> + public int ComputeLocalSizeY; + + /// <summary> + /// Local Size Z for compute shaders. + /// </summary> + public int ComputeLocalSizeZ; + + /// <summary> + /// Local Memory size in bytes for compute shaders. + /// </summary> + public int ComputeLocalMemorySize; + + /// <summary> + /// Shared Memory size in bytes for compute shaders. + /// </summary> + public int ComputeSharedMemorySize; + + /// <summary> + /// Unused/reserved. + /// </summary> + public int Reserved1; + + /// <summary> + /// Current primitive topology for geometry shaders. + /// </summary> + public InputTopology PrimitiveTopology; + + /// <summary> + /// Unused/reserved. + /// </summary> + public ushort Reserved2; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved3; + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs new file mode 100644 index 00000000..45a442e2 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Represent a cached shader entry in a guest shader program. + /// </summary> + class GuestShaderCacheEntry + { + /// <summary> + /// The header of the cached shader entry. + /// </summary> + public GuestShaderCacheEntryHeader Header { get; } + + /// <summary> + /// The code of this shader. + /// </summary> + /// <remarks>If a Vertex A is present, this also contains the code 2 section.</remarks> + public byte[] Code { get; } + + /// <summary> + /// The textures descriptors used for this shader. + /// </summary> + public Dictionary<int, GuestTextureDescriptor> TextureDescriptors { get; } + + /// <summary> + /// Create a new instance of <see cref="GuestShaderCacheEntry"/>. + /// </summary> + /// <param name="header">The header of the cached shader entry</param> + /// <param name="code">The code of this shader</param> + private GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code) + { + Header = header; + Code = code; + TextureDescriptors = new Dictionary<int, GuestTextureDescriptor>(); + } + + /// <summary> + /// Parse a raw cached user shader program into an array of shader cache entry. + /// </summary> + /// <param name="data">The raw cached user shader program</param> + /// <param name="fileHeader">The user shader program header</param> + /// <returns>An array of shader cache entry</returns> + public static GuestShaderCacheEntry[] Parse(ref ReadOnlySpan<byte> data, out GuestShaderCacheHeader fileHeader) + { + fileHeader = MemoryMarshal.Read<GuestShaderCacheHeader>(data); + + data = data.Slice(Unsafe.SizeOf<GuestShaderCacheHeader>()); + + ReadOnlySpan<GuestShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, GuestShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<GuestShaderCacheEntryHeader>())); + + data = data.Slice(fileHeader.Count * Unsafe.SizeOf<GuestShaderCacheEntryHeader>()); + + GuestShaderCacheEntry[] result = new GuestShaderCacheEntry[fileHeader.Count]; + + for (int i = 0; i < result.Length; i++) + { + GuestShaderCacheEntryHeader header = entryHeaders[i]; + + // Ignore empty entries + if (header.Size == 0 && header.SizeA == 0) + { + continue; + } + + byte[] code = data.Slice(0, header.Size + header.SizeA).ToArray(); + + data = data.Slice(header.Size + header.SizeA); + + result[i] = new GuestShaderCacheEntry(header, code); + + ReadOnlySpan<GuestTextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, GuestTextureDescriptor>(data.Slice(0, header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf<GuestTextureDescriptor>())); + + foreach (GuestTextureDescriptor textureDescriptor in textureDescriptors) + { + result[i].TextureDescriptors.Add((int)textureDescriptor.Handle, textureDescriptor); + } + + data = data.Slice(header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf<GuestTextureDescriptor>()); + } + + return result; + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs new file mode 100644 index 00000000..6d5bb28d --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs @@ -0,0 +1,67 @@ +using Ryujinx.Graphics.Shader; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// The header of a guest shader entry in a guest shader program. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x30)] + struct GuestShaderCacheEntryHeader + { + /// <summary> + /// The stage of this shader. + /// </summary> + public ShaderStage Stage; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved1; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved2; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved3; + + /// <summary> + /// The size of the code section. + /// </summary> + public int Size; + + /// <summary> + /// The size of the code2 section if present. (Vertex A) + /// </summary> + public int SizeA; + + /// <summary> + /// Unused/reserved. + /// </summary> + public int Reserved4; + + /// <summary> + /// The header of the cached gpu accessor. + /// </summary> + public GuestGpuAccessorHeader GpuAccessorHeader; + + /// <summary> + /// Create a new guest shader entry header. + /// </summary> + /// <param name="stage">The stage of this shader</param> + /// <param name="size">The size of the code section</param> + /// <param name="sizeA">The size of the code2 section if present (Vertex A)</param> + /// <param name="gpuAccessorHeader">The header of the cached gpu accessor</param> + public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, GuestGpuAccessorHeader gpuAccessorHeader) : this() + { + Stage = stage; + Size = size; + SizeA = sizeA; + GpuAccessorHeader = gpuAccessorHeader; + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs new file mode 100644 index 00000000..700be47d --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs @@ -0,0 +1,42 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// The header of a shader program in the guest cache. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] + struct GuestShaderCacheHeader + { + /// <summary> + /// The count of shaders defining this program. + /// </summary> + public byte Count; + + /// <summary> + /// The count of transform feedback data used in this program. + /// </summary> + public byte TransformFeedbackCount; + + /// <summary> + /// Unused/reserved. + /// </summary> + public ushort Reserved1; + + /// <summary> + /// Unused/reserved. + /// </summary> + public ulong Reserved2; + + /// <summary> + /// Create a new guest shader cache header. + /// </summary> + /// <param name="count">The count of shaders defining this program</param> + /// <param name="transformFeedbackCount">The count of transform feedback data used in this program</param> + public GuestShaderCacheHeader(byte count, byte transformFeedbackCount) : this() + { + Count = count; + TransformFeedbackCount = transformFeedbackCount; + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs new file mode 100644 index 00000000..18cfdf55 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs @@ -0,0 +1,38 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Header for transform feedback. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + struct GuestShaderCacheTransformFeedbackHeader + { + /// <summary> + /// The buffer index of the transform feedback. + /// </summary> + public int BufferIndex; + + /// <summary> + /// The stride of the transform feedback. + /// </summary> + public int Stride; + + /// <summary> + /// The length of the varying location buffer of the transform feedback. + /// </summary> + public int VaryingLocationsLength; + + /// <summary> + /// Reserved/unused. + /// </summary> + public int Reserved1; + + public GuestShaderCacheTransformFeedbackHeader(int bufferIndex, int stride, int varyingLocationsLength) : this() + { + BufferIndex = bufferIndex; + Stride = stride; + VaryingLocationsLength = varyingLocationsLength; + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs new file mode 100644 index 00000000..7c73ef7b --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs @@ -0,0 +1,15 @@ +using Ryujinx.Graphics.Gpu.Image; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Mostly identical to TextureDescriptor from <see cref="Image"/> but we don't store the address of the texture and store its handle instead. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)] + struct GuestTextureDescriptor + { + public uint Handle; + internal TextureDescriptor Descriptor; + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs new file mode 100644 index 00000000..f592919f --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs @@ -0,0 +1,210 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader; +using System; +using System.IO; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Host shader entry used for binding information. + /// </summary> + class HostShaderCacheEntry + { + /// <summary> + /// The header of the cached shader entry. + /// </summary> + public HostShaderCacheEntryHeader Header { get; } + + /// <summary> + /// Cached constant buffers. + /// </summary> + public BufferDescriptor[] CBuffers { get; } + + /// <summary> + /// Cached storage buffers. + /// </summary> + public BufferDescriptor[] SBuffers { get; } + + /// <summary> + /// Cached texture descriptors. + /// </summary> + public TextureDescriptor[] Textures { get; } + + /// <summary> + /// Cached image descriptors. + /// </summary> + public TextureDescriptor[] Images { get; } + + /// <summary> + /// Create a new instance of <see cref="HostShaderCacheEntry"/>. + /// </summary> + /// <param name="header">The header of the cached shader entry</param> + /// <param name="cBuffers">Cached constant buffers</param> + /// <param name="sBuffers">Cached storage buffers</param> + /// <param name="textures">Cached texture descriptors</param> + /// <param name="images">Cached image descriptors</param> + private HostShaderCacheEntry( + HostShaderCacheEntryHeader header, + BufferDescriptor[] cBuffers, + BufferDescriptor[] sBuffers, + TextureDescriptor[] textures, + TextureDescriptor[] images) + { + Header = header; + CBuffers = cBuffers; + SBuffers = sBuffers; + Textures = textures; + Images = images; + } + + private HostShaderCacheEntry() + { + Header = new HostShaderCacheEntryHeader(); + CBuffers = new BufferDescriptor[0]; + SBuffers = new BufferDescriptor[0]; + Textures = new TextureDescriptor[0]; + Images = new TextureDescriptor[0]; + } + + private HostShaderCacheEntry(ShaderProgramInfo programInfo) + { + Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count, + programInfo.SBuffers.Count, + programInfo.Textures.Count, + programInfo.Images.Count, + programInfo.UsesInstanceId); + CBuffers = programInfo.CBuffers.ToArray(); + SBuffers = programInfo.SBuffers.ToArray(); + Textures = programInfo.Textures.ToArray(); + Images = programInfo.Images.ToArray(); + } + + /// <summary> + /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>. + /// </summary> + /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns> + internal ShaderProgramInfo ToShaderProgramInfo() + { + return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId); + } + + /// <summary> + /// Parse a raw cached user shader program into an array of shader cache entry. + /// </summary> + /// <param name="data">The raw cached host shader</param> + /// <param name="programCode">The host shader program</param> + /// <returns>An array of shader cache entry</returns> + internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode) + { + HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data); + + data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>()); + + ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>())); + + data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()); + + HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count]; + + for (int i = 0; i < result.Length; i++) + { + HostShaderCacheEntryHeader header = entryHeaders[i]; + + if (!header.InUse) + { + continue; + } + + int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>(); + int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>(); + int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>(); + int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>(); + + ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize)); + data = data.Slice(cBufferDescriptorsSize); + + ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize)); + data = data.Slice(sBufferDescriptorsSize); + + ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize)); + data = data.Slice(textureDescriptorsSize); + + ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize)); + data = data.Slice(imageDescriptorsSize); + + result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray()); + } + + programCode = data.Slice(0, fileHeader.CodeSize); + + return result; + } + + /// <summary> + /// Create a new host shader cache file. + /// </summary> + /// <param name="programCode">The host shader program</param> + /// <param name="codeHolders">The shaders code holder</param> + /// <returns>Raw data of a new host shader cache file</returns> + internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders) + { + HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length); + + HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length]; + + for (int i = 0; i < codeHolders.Length; i++) + { + if (codeHolders[i] == null) + { + entries[i] = new HostShaderCacheEntry(); + } + else + { + entries[i] = new HostShaderCacheEntry(codeHolders[i].Info); + } + } + + using (MemoryStream stream = new MemoryStream()) + { + BinaryWriter writer = new BinaryWriter(stream); + + writer.WriteStruct(header); + + foreach (HostShaderCacheEntry entry in entries) + { + writer.WriteStruct(entry.Header); + } + + foreach (HostShaderCacheEntry entry in entries) + { + foreach (BufferDescriptor cBuffer in entry.CBuffers) + { + writer.WriteStruct(cBuffer); + } + + foreach (BufferDescriptor sBuffer in entry.SBuffers) + { + writer.WriteStruct(sBuffer); + } + + foreach (TextureDescriptor texture in entry.Textures) + { + writer.WriteStruct(texture); + } + + foreach (TextureDescriptor image in entry.Images) + { + writer.WriteStruct(image); + } + } + + writer.Write(programCode); + + return stream.ToArray(); + } + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs new file mode 100644 index 00000000..9b1af8fb --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs @@ -0,0 +1,67 @@ +using System.Runtime.InteropServices; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Host shader entry header used for binding information. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)] + struct HostShaderCacheEntryHeader + { + /// <summary> + /// Count of constant buffer descriptors. + /// </summary> + public int CBuffersCount; + + /// <summary> + /// Count of storage buffer descriptors. + /// </summary> + public int SBuffersCount; + + /// <summary> + /// Count of texture descriptors. + /// </summary> + public int TexturesCount; + + /// <summary> + /// Count of image descriptors. + /// </summary> + public int ImagesCount; + + /// <summary> + /// Set to true if the shader uses instance id. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool UsesInstanceId; + + /// <summary> + /// Set to true if this entry is in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool InUse; + + /// <summary> + /// Reserved / unused. + /// </summary> + public short Reserved; + + /// <summary> + /// Create a new host shader cache entry header. + /// </summary> + /// <param name="cBuffersCount">Count of constant buffer descriptors</param> + /// <param name="sBuffersCount">Count of storage buffer descriptors</param> + /// <param name="texturesCount">Count of texture descriptors</param> + /// <param name="imagesCount">Count of image descriptors</param> + /// <param name="usesInstanceId">Set to true if the shader uses instance id</param> + public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this() + { + CBuffersCount = cBuffersCount; + SBuffersCount = sBuffersCount; + TexturesCount = texturesCount; + ImagesCount = imagesCount; + UsesInstanceId = usesInstanceId; + InUse = true; + } + } +} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs new file mode 100644 index 00000000..27f216cc --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs @@ -0,0 +1,42 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// The header of a shader program in the guest cache. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] + struct HostShaderCacheHeader + { + /// <summary> + /// The count of shaders defining this program. + /// </summary> + public byte Count; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved1; + + /// <summary> + /// Unused/reserved. + /// </summary> + public ushort Reserved2; + + /// <summary> + /// Size of the shader binary. + /// </summary> + public int CodeSize; + + /// <summary> + /// Create a new host shader cache header. + /// </summary> + /// <param name="count">The count of shaders defining this program</param> + /// <param name="codeSize">The size of the shader binary</param> + public HostShaderCacheHeader(byte count, int codeSize) : this() + { + Count = count; + CodeSize = codeSize; + } + } +} |
