| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-07-31 | Vulkan backend (#2518) | gdkchan |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-02-22 | Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) | Berkan Diler |
| 2021-11-28 | infra: Migrate to .NET 6 (#2829) | Mary |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
| 2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
| 2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
| 2020-12-13 | salieri: Support read-only mode if archive is already opened (#1807) | Mary |
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
| 2020-12-01 | salieri: Fix missing guest GPU accessor missing on hashes (#1759) | Mary |
