diff options
| author | Mary <me@thog.eu> | 2021-11-28 21:24:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-28 21:24:17 +0100 |
| commit | 57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6 (patch) | |
| tree | 02e17606a847ff11f68bc7bf123e882f87055b52 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | |
| parent | 7b040e51b078a16e979ad962ba1265f3be4bcb1d (diff) | |
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | 38 |
1 files changed, 26 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs index 09107346..ee4e1265 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs @@ -1,4 +1,5 @@ -using Ryujinx.Common; +using ICSharpCode.SharpZipLib.Zip; +using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; @@ -9,7 +10,6 @@ using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.IO; -using System.IO.Compression; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -192,19 +192,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache /// <param name="entry">The given hash</param> /// <returns>The cached file if present or null</returns> [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry) + public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry) { if (archive != null) { - ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}"); + ZipEntry archiveEntry = archive.GetEntry($"{entry}"); if (archiveEntry != null) { try { - byte[] result = new byte[archiveEntry.Length]; + byte[] result = new byte[archiveEntry.Size]; - using (Stream archiveStream = archiveEntry.Open()) + using (Stream archiveStream = archive.GetInputStream(archiveEntry)) { archiveStream.Read(result); @@ -538,8 +538,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache /// <param name="archive">The archive to use</param> /// <param name="entries">The entries in the cache</param> [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries) + public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet<Hash128> entries) { + List<string> filesToDelete = new List<string>(); + + archive.BeginUpdate(); + foreach (Hash128 hash in entries) { string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash); @@ -548,15 +552,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache { string cacheHash = $"{hash}"; - ZipArchiveEntry entry = archive.GetEntry(cacheHash); - - entry?.Delete(); + ZipEntry entry = archive.GetEntry(cacheHash); - archive.CreateEntryFromFile(cacheTempFilePath, cacheHash); + if (entry != null) + { + archive.Delete(entry); + } - File.Delete(cacheTempFilePath); + // We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression. + archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated); + filesToDelete.Add(cacheTempFilePath); } } + + archive.CommitUpdate(); + + foreach (string filePath in filesToDelete) + { + File.Delete(filePath); + } } public static bool IsArchiveReadOnly(string archivePath) |
