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Commit message (
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Author
2023-03-19
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
riperiperi
2023-02-16
Clear CPU side data on GPU buffer clears (#4125)
gdkchan
2023-02-10
Allow partially mapped textures with unmapped start (#4394)
gdkchan
2023-01-17
Implement support for page sizes > 4KB (#4252)
gdkchan
2022-12-26
Added Generic Math to BitUtils (#3929)
Hunter
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-24
GPU: Don't trigger uploads for redundant buffer updates (#3828)
riperiperi
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-24
GPU: Relax locking on Buffer Cache (#3883)
riperiperi
2022-11-18
Gpu: Fix thread safety of ReregisterRanges (#3865)
riperiperi
2022-11-18
Prune ForceDirty and CheckModified caches on unmap (#3862)
riperiperi
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-03-23
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Dynamically increase buffer size when resizing (#2861)
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-10-07
Avoid potential race
riperiperi
2021-10-07
Reregister flush actions when taking a buffer's modified range list.
riperiperi
2021-10-04
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
riperiperi
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Array based RangeList that caches Address/EndAddress (#2642)
riperiperi
2021-08-29
Handle indirect draw counts with non-zero draw starts properly (#2593)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-17
Enable transform feedback buffer flush (#2552)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-24
Inherit buffer tracking handles rather than recreating on resize (#2330)
riperiperi
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-01-25
Allow out of bounds storage buffer access by aligning their sizes (#1870)
gdkchan
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
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