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authorAndrey Sukharev <SukharevAndrey@users.noreply.github.com>2022-12-05 16:47:39 +0300
committerGitHub <noreply@github.com>2022-12-05 14:47:39 +0100
commit4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch)
treec3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Graphics.Gpu/Memory
parentae13f0ab4da5b371bba746c1bd6598baaa44585d (diff)
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/CounterCache.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
index 5569b947..d513b7ad 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Memory range used for buffers.
/// </summary>
- struct BufferBounds
+ readonly struct BufferBounds
{
/// <summary>
/// Region virtual address.
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
index 2a140870..b7a0e726 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// A buffer binding to apply to a buffer texture.
/// </summary>
- struct BufferTextureBinding
+ readonly struct BufferTextureBinding
{
/// <summary>
/// Shader stage accessing the texture.
diff --git a/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs b/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
index 90b9187b..e763a899 100644
--- a/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
class CounterCache
{
- private struct CounterEntry
+ private readonly struct CounterEntry
{
public ulong Address { get; }
public ICounterEvent Event { get; }