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path: root/Ryujinx.Graphics.Gpu/Memory
AgeCommit message (Expand)Author
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-07-31Vulkan backend (#2518)gdkchan
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-03-23Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)gdkchan
2022-03-20De-tile GOB when DMA copying from block linear to pitch kind memory regions (...gdkchan
2022-03-15Dynamically increase buffer size when resizing (#2861)gdkchan
2022-02-22Allow textures to have their data partially mapped (#2629)gdkchan
2022-02-22Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)riperiperi
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-10-07Avoid potential raceriperiperi
2021-10-07Reregister flush actions when taking a buffer's modified range list.riperiperi
2021-10-04Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)riperiperi
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-19Array based RangeList that caches Address/EndAddress (#2642)riperiperi
2021-08-29Handle indirect draw counts with non-zero draw starts properly (#2593)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-17Enable transform feedback buffer flush (#2552)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-24Inherit buffer tracking handles rather than recreating on resize (#2330)riperiperi
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-01-25Allow out of bounds storage buffer access by aligning their sizes (#1870)gdkchan
2021-01-23Match texture if the physical range is the same (#1934)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2021-01-10Fix remap when handle is 0 (#1882)gdkchan
2020-12-11GPU: Improve unnecessary return value in Map function. (#1799)sharmander
2020-12-09GPU - Improve Memory Allocation (#1722)sharmander
2020-12-03Cache delegate for QueryModified, use regular multi handle. (#1771)riperiperi
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-07-25Remove GPU MemoryAccessor (#1423)gdkchan
2020-07-15Force TFB rebind after buffer modifications (#1392)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan