aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-19A few minor documentation fixes. (#3599)Nicholas Rodine
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-14Fix texture bindings using wrong sampler pool in some cases (#3583)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-08-03Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)riperiperi
2022-08-02Fix resolution scale values not being updated (#3514)gdkchan
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-28Fix DMA linear texture copy fast path (#3496)gdkchan
2022-07-27Add a sampler pool cache and improve texture pool cache (#3487)gdkchan
2022-07-24Add support for conditional (with CC) shader Exit instructions (#3470)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-15Avoid scaling 2d textures that could be used as 3d (#3464)riperiperi
2022-07-14Reduce some unnecessary allocations in DMA handler (#2886)Logan Stromberg
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-17Account for res scale changes when updating bindings (#3403)riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-10Fix instanced indexed inline draw index count (#3389)gdkchan
2022-06-05Fix instanced indexed inline draws (#3383)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-06-02Fix 3D semaphore counter type 0 handling (#3380)Billy Laws
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-14Prefetch capabilities before spawning translation threads. (#3338)riperiperi
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-01Restrict cases where vertex buffer size from index buffer type is used (#3304)gdkchan
2022-04-29Fix various issues with texture sync (#3302)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...gdkchan
2022-04-08Allow copy texture views to have mismatching multisample state (#3152)gdkchan
2022-04-08Lop3Expression: Optimize expressions (#3184)merry
2022-04-08Calculate vertex buffer size from index buffer type (#3253)gdkchan
2022-04-04Implement primitive restart draw arrays properly on OpenGL (#3256)gdkchan
2022-04-04Do not force scissor on clear if scissor is disabled (#3258)gdkchan
2022-03-23Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)gdkchan
2022-03-20De-tile GOB when DMA copying from block linear to pitch kind memory regions (...gdkchan
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-03-15Dynamically increase buffer size when resizing (#2861)gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)gdkchan
2022-02-22Allow textures to have their data partially mapped (#2629)gdkchan