index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Gpu
Age
Commit message (
Expand
)
Author
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-19
A few minor documentation fixes. (#3599)
Nicholas Rodine
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-14
Fix texture bindings using wrong sampler pool in some cases (#3583)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-08-03
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
riperiperi
2022-08-02
Fix resolution scale values not being updated (#3514)
gdkchan
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-27
Add a sampler pool cache and improve texture pool cache (#3487)
gdkchan
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-15
Avoid scaling 2d textures that could be used as 3d (#3464)
riperiperi
2022-07-14
Reduce some unnecessary allocations in DMA handler (#2886)
Logan Stromberg
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-06-02
Fix 3D semaphore counter type 0 handling (#3380)
Billy Laws
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-14
Prefetch capabilities before spawning translation threads. (#3338)
riperiperi
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-29
Fix various issues with texture sync (#3302)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-03-23
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-03-15
Dynamically increase buffer size when resizing (#2861)
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
[next]