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path: root/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
AgeCommit message (Expand)Author
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-08-29Avoid deleting textures when their data does not overlap. (#2601)riperiperi
2021-08-20Remove pool cache entries for incompatible overlapping textures (#2568)riperiperi
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-07-14Ensure that DMA copy target textures are kept alive or flushed (#2478)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan