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Ryujinx.Graphics.Gpu
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Image
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TextureBindingsManager.cs
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Author
2022-12-21
GPU: Force rebind when pool changes (#4129)
gdkchan
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-09-19
Allow bindless textures with handles from unbound constant buffer (#3706)
gdkchan
2022-09-10
Rebind textures if format changes or they're buffer textures
riperiperi
2022-08-14
Fix texture bindings using wrong sampler pool in some cases (#3583)
gdkchan
2022-08-02
Fix resolution scale values not being updated (#3514)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-27
Add a sampler pool cache and improve texture pool cache (#3487)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-01-27
Fix res scale parameters not being updated in vertex shader (#3046)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-09-28
Share scales array for graphics and compute (#2653)
gdkchan
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-08-27
Only reupload the texture scale array if it changes. (#2595)
riperiperi
2021-07-14
Do not require texture and sampler pools being initialized (#2476)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
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