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Ryujinx.Graphics.Gpu
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Image
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Texture.cs
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Author
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-09-11
Lift textures in the AutoDeleteCache for all modifications. (#2615)
riperiperi
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-20
Remove pool cache entries for incompatible overlapping textures (#2568)
riperiperi
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-02
Hold reference for render targets in use (#2156)
gdkchan
2021-03-06
Improve handling for unmapped GPU resources (#2083)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-02-01
Do not flush multisample textures (#1973)
gdkchan
2021-01-19
Enable parallel ASTC decoding by default (#1930)
gdkchan
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-25
Improve the speed of redundant ASTC texture data updates (#1636)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-09-01
Fix regression on texture compatibility match checks (#1521)
gdkchan
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-04
Improved Logger (#1292)
mageven
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
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