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path: root/Ryujinx.Graphics.Gpu/Image
AgeCommit message (Expand)Author
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-14Fix texture bindings using wrong sampler pool in some cases (#3583)gdkchan
2022-08-02Fix resolution scale values not being updated (#3514)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-28Fix DMA linear texture copy fast path (#3496)gdkchan
2022-07-27Add a sampler pool cache and improve texture pool cache (#3487)gdkchan
2022-07-15Avoid scaling 2d textures that could be used as 3d (#3464)riperiperi
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-17Account for res scale changes when updating bindings (#3403)riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-04-29Fix various issues with texture sync (#3302)riperiperi
2022-04-08Allow copy texture views to have mismatching multisample state (#3152)gdkchan
2022-03-20De-tile GOB when DMA copying from block linear to pitch kind memory regions (...gdkchan
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-02-22Allow textures to have their data partially mapped (#2629)gdkchan
2022-02-22Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)riperiperi
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-27Fix res scale parameters not being updated in vertex shader (#3046)riperiperi
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-11Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)riperiperi
2022-01-10Fix sampled multisample image size (#2984)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-30Add support for the R4G4 texture format (#2956)gdkchan
2021-12-26Fix DMA copy fast path line size when xCount < stride (#2942)gdkchan
2021-12-19Fix for texture pool not being updated when it should + buffer texture relate...gdkchan
2021-12-08Move texture anisotropy check to SetInfo (#2843)riperiperi
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-04Relax sampler pool requirement (#2703)gdkchan
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Force copy when auto-deleting a texture with dependencies (#2687)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-28Share scales array for graphics and compute (#2653)gdkchan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-29Avoid deleting textures when their data does not overlap. (#2601)riperiperi
2021-08-27Only reupload the texture scale array if it changes. (#2595)riperiperi
2021-08-20Remove pool cache entries for incompatible overlapping textures (#2568)riperiperi
2021-08-20Fix GetHandleInformation for mipmapped 3d textures (#2569)riperiperi