diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-12-30 13:10:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-30 17:10:54 +0100 |
| commit | c05c8e09d48eb36beef02fda885ec0fd36135463 (patch) | |
| tree | 7a83c260c275e9d445e0c2561c2894158b8620a5 /Ryujinx.Graphics.Gpu/Image/Texture.cs | |
| parent | 1485780d90a554a9a71585ff1dd6e049b32b761e (diff) | |
Add support for the R4G4 texture format (#2956)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 590356e3..6d981479 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Handle compressed cases not supported by the host: // - ASTC is usually not supported on desktop cards. // - BC4/BC5 is not supported on 3D textures. - if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) + if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc()) { if (!AstcDecoder.TryDecodeToRgba8P( data.ToArray(), @@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image data = decoded; } - else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4()) + else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm) + { + data = PixelConverter.ConvertR4G4ToR4G4B4A4(data); + } + else if (Target == Target.Texture3D && Format.IsBc4()) { data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm); } - else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5()) + else if (Target == Target.Texture3D && Format.IsBc5()) { data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm); } |
