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authorgdkchan <gab.dark.100@gmail.com>2021-12-30 13:10:54 -0300
committerGitHub <noreply@github.com>2021-12-30 17:10:54 +0100
commitc05c8e09d48eb36beef02fda885ec0fd36135463 (patch)
tree7a83c260c275e9d445e0c2561c2894158b8620a5 /Ryujinx.Graphics.Gpu
parent1485780d90a554a9a71585ff1dd6e049b32b761e (diff)
Add support for the R4G4 texture format (#2956)
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/FormatTable.cs1
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs5
3 files changed, 13 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
index 03687ade..3c97e2e2 100644
--- a/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
+++ b/Ryujinx.Graphics.Gpu/Image/FormatTable.cs
@@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
+ { 0x2491e, new FormatInfo(Format.R4G4Unorm, 1, 1, 1, 2) },
{ 0x24912, new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4) },
{ 0x24914, new FormatInfo(Format.R5G5B5A1Unorm, 1, 1, 2, 4) },
{ 0x24915, new FormatInfo(Format.R5G6B5Unorm, 1, 1, 2, 3) },
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 590356e3..6d981479 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards.
// - BC4/BC5 is not supported on 3D textures.
- if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
+ if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8P(
data.ToArray(),
@@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
- else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
+ else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
+ {
+ data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
+ }
+ else if (Target == Target.Texture3D && Format.IsBc4())
{
data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm);
}
- else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
+ else if (Target == Target.Texture3D && Format.IsBc5())
{
data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm);
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index c70b2971..ce9fd75c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -66,6 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
+ if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
+ {
+ return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
+ }
+
if (info.Target == Target.Texture3D)
{
// The host API does not support 3D BC4/BC5 compressed formats.