diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 590356e3..6d981479 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Handle compressed cases not supported by the host: // - ASTC is usually not supported on desktop cards. // - BC4/BC5 is not supported on 3D textures. - if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) + if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc()) { if (!AstcDecoder.TryDecodeToRgba8P( data.ToArray(), @@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image data = decoded; } - else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4()) + else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm) + { + data = PixelConverter.ConvertR4G4ToR4G4B4A4(data); + } + else if (Target == Target.Texture3D && Format.IsBc4()) { data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm); } - else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5()) + else if (Target == Target.Texture3D && Format.IsBc5()) { data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm); } |
