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Author
2021-01-27
Fix conditional rendering without queries (#1965)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-10
Fix compute reserved constant buffer updates (#1892)
gdkchan
2020-12-17
Interrupt GPU command processing when a frame's fence is reached. (#1741)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-17
Fix buffer to texture copy with remap enabled (#1721)
gdkchan
2020-11-16
Propagate zeta format properly (#1716)
gdkchan
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-14
Add missing depth-color conversions in CopyTexture (#1474)
mageven
2020-08-13
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
LDj3SNuD
2020-08-06
Silence several build warnings (#1428)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-23
New GPFifo and fast guest constant buffer updates (#1400)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-07-04
Support inline index buffer data (#1351)
gdkchan
2020-07-04
Fix compute restore of previous shader state (#1352)
gdkchan
2020-06-22
Fix regression caused by wrong SB descriptor offset (#1316)
gdkchan
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-29
Implement FIFO semaphore (#1286)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
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