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authorgdkchan <gab.dark.100@gmail.com>2020-10-20 19:03:20 -0300
committerGitHub <noreply@github.com>2020-10-20 19:03:20 -0300
commit2dcc6333f8cbb959293832f52857bdaeab1918bf (patch)
tree1aefd3ff6abb23d1a4efc78ee14274283b9041a4 /Ryujinx.Graphics.Gpu/Engine
parent08332bdc041a594d389b0b732b3c4b5f8573e3fb (diff)
Fix image binding format (#1625)
* Fix image binding format * XML doc
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs7
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs54
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs111
3 files changed, 119 insertions, 53 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index d718d469..1219ef0c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@@ -148,9 +148,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Format format = ShaderTexture.GetFormat(descriptor.Format);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
+ imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetComputeImages(imageBindings);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 7f567071..d4988f35 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -1014,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@@ -1034,9 +1034,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Format format = ShaderTexture.GetFormat(descriptor.Format);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
+ imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetGraphicsImages(stage, imageBindings);
@@ -1097,53 +1098,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
/// <summary>
- /// Gets texture target from a sampler type.
- /// </summary>
- /// <param name="type">Sampler type</param>
- /// <returns>Texture target value</returns>
- private static Target GetTarget(SamplerType type)
- {
- type &= ~(SamplerType.Indexed | SamplerType.Shadow);
-
- switch (type)
- {
- case SamplerType.Texture1D:
- return Target.Texture1D;
-
- case SamplerType.TextureBuffer:
- return Target.TextureBuffer;
-
- case SamplerType.Texture1D | SamplerType.Array:
- return Target.Texture1DArray;
-
- case SamplerType.Texture2D:
- return Target.Texture2D;
-
- case SamplerType.Texture2D | SamplerType.Array:
- return Target.Texture2DArray;
-
- case SamplerType.Texture2D | SamplerType.Multisample:
- return Target.Texture2DMultisample;
-
- case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
- return Target.Texture2DMultisampleArray;
-
- case SamplerType.Texture3D:
- return Target.Texture3D;
-
- case SamplerType.TextureCube:
- return Target.Cubemap;
-
- case SamplerType.TextureCube | SamplerType.Array:
- return Target.CubemapArray;
- }
-
- Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
-
- return Target.Texture2D;
- }
-
- /// <summary>
/// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before
/// performing new operations with said textures.
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
new file mode 100644
index 00000000..e1e3085b
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
@@ -0,0 +1,111 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ /// <summary>
+ /// Shader texture properties conversion methods.
+ /// </summary>
+ static class ShaderTexture
+ {
+ /// <summary>
+ /// Gets a texture target from a sampler type.
+ /// </summary>
+ /// <param name="type">Sampler type</param>
+ /// <returns>Texture target value</returns>
+ public static Target GetTarget(SamplerType type)
+ {
+ type &= ~(SamplerType.Indexed | SamplerType.Shadow);
+
+ switch (type)
+ {
+ case SamplerType.Texture1D:
+ return Target.Texture1D;
+
+ case SamplerType.TextureBuffer:
+ return Target.TextureBuffer;
+
+ case SamplerType.Texture1D | SamplerType.Array:
+ return Target.Texture1DArray;
+
+ case SamplerType.Texture2D:
+ return Target.Texture2D;
+
+ case SamplerType.Texture2D | SamplerType.Array:
+ return Target.Texture2DArray;
+
+ case SamplerType.Texture2D | SamplerType.Multisample:
+ return Target.Texture2DMultisample;
+
+ case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
+ return Target.Texture2DMultisampleArray;
+
+ case SamplerType.Texture3D:
+ return Target.Texture3D;
+
+ case SamplerType.TextureCube:
+ return Target.Cubemap;
+
+ case SamplerType.TextureCube | SamplerType.Array:
+ return Target.CubemapArray;
+ }
+
+ Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
+
+ return Target.Texture2D;
+ }
+
+ /// <summary>
+ /// Gets a texture format from a shader image format.
+ /// </summary>
+ /// <param name="format">Shader image format</param>
+ /// <returns>Texture format</returns>
+ public static Format GetFormat(TextureFormat format)
+ {
+ return format switch
+ {
+ TextureFormat.R8Unorm => Format.R8Unorm,
+ TextureFormat.R8Snorm => Format.R8Snorm,
+ TextureFormat.R8Uint => Format.R8Uint,
+ TextureFormat.R8Sint => Format.R8Sint,
+ TextureFormat.R16Float => Format.R16Float,
+ TextureFormat.R16Unorm => Format.R16Unorm,
+ TextureFormat.R16Snorm => Format.R16Snorm,
+ TextureFormat.R16Uint => Format.R16Uint,
+ TextureFormat.R16Sint => Format.R16Sint,
+ TextureFormat.R32Float => Format.R32Float,
+ TextureFormat.R32Uint => Format.R32Uint,
+ TextureFormat.R32Sint => Format.R32Sint,
+ TextureFormat.R8G8Unorm => Format.R8G8Unorm,
+ TextureFormat.R8G8Snorm => Format.R8G8Snorm,
+ TextureFormat.R8G8Uint => Format.R8G8Uint,
+ TextureFormat.R8G8Sint => Format.R8G8Sint,
+ TextureFormat.R16G16Float => Format.R16G16Float,
+ TextureFormat.R16G16Unorm => Format.R16G16Unorm,
+ TextureFormat.R16G16Snorm => Format.R16G16Snorm,
+ TextureFormat.R16G16Uint => Format.R16G16Uint,
+ TextureFormat.R16G16Sint => Format.R16G16Sint,
+ TextureFormat.R32G32Float => Format.R32G32Float,
+ TextureFormat.R32G32Uint => Format.R32G32Uint,
+ TextureFormat.R32G32Sint => Format.R32G32Sint,
+ TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
+ TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
+ TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
+ TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
+ TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
+ TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
+ TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
+ TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
+ TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
+ TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
+ TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
+ TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
+ TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
+ TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
+ TextureFormat.R11G11B10Float => Format.R11G11B10Float,
+ _ => 0
+ };
+ }
+ }
+}