diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 54 |
1 files changed, 4 insertions, 50 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 7f567071..d4988f35 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -1014,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { var descriptor = info.Textures[index]; - Target target = GetTarget(descriptor.Type); + Target target = ShaderTexture.GetTarget(descriptor.Type); if (descriptor.IsBindless) { @@ -1034,9 +1034,10 @@ namespace Ryujinx.Graphics.Gpu.Engine { var descriptor = info.Images[index]; - Target target = GetTarget(descriptor.Type); + Target target = ShaderTexture.GetTarget(descriptor.Type); + Format format = ShaderTexture.GetFormat(descriptor.Format); - imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags); + imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags); } TextureManager.SetGraphicsImages(stage, imageBindings); @@ -1097,53 +1098,6 @@ namespace Ryujinx.Graphics.Gpu.Engine } /// <summary> - /// Gets texture target from a sampler type. - /// </summary> - /// <param name="type">Sampler type</param> - /// <returns>Texture target value</returns> - private static Target GetTarget(SamplerType type) - { - type &= ~(SamplerType.Indexed | SamplerType.Shadow); - - switch (type) - { - case SamplerType.Texture1D: - return Target.Texture1D; - - case SamplerType.TextureBuffer: - return Target.TextureBuffer; - - case SamplerType.Texture1D | SamplerType.Array: - return Target.Texture1DArray; - - case SamplerType.Texture2D: - return Target.Texture2D; - - case SamplerType.Texture2D | SamplerType.Array: - return Target.Texture2DArray; - - case SamplerType.Texture2D | SamplerType.Multisample: - return Target.Texture2DMultisample; - - case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array: - return Target.Texture2DMultisampleArray; - - case SamplerType.Texture3D: - return Target.Texture3D; - - case SamplerType.TextureCube: - return Target.Cubemap; - - case SamplerType.TextureCube | SamplerType.Array: - return Target.CubemapArray; - } - - Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\"."); - - return Target.Texture2D; - } - - /// <summary> /// Issues a texture barrier. /// This waits until previous texture writes from the GPU to finish, before /// performing new operations with said textures. |
