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Ryujinx.Graphics.Gpu
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Author
2021-08-11
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
gdkchan
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-08-11
Calculate vertex buffer sizes from index buffer (#1663)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-08-04
Support non-contiguous copies on I2M and DMA engines (#2473)
gdkchan
2021-07-12
Implement a fast path for I2M transfers (#2467)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Flush UBO updates more frequently (#2407)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-09
Do not clear gpu subchannel state on BindChannel (#2348)
Mary
2021-06-03
Fix texture blit off-by-one errors (#2335)
gdkchan
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-05-22
Use a different method for out of bounds blit (#2302)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-03-19
Improve linear texture compatibility rules (#2099)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-27
Fix conditional rendering without queries (#1965)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-10
Fix compute reserved constant buffer updates (#1892)
gdkchan
2020-12-17
Interrupt GPU command processing when a frame's fence is reached. (#1741)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-17
Fix buffer to texture copy with remap enabled (#1721)
gdkchan
2020-11-16
Propagate zeta format properly (#1716)
gdkchan
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-14
Add missing depth-color conversions in CopyTexture (#1474)
mageven
2020-08-13
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)
LDj3SNuD
2020-08-06
Silence several build warnings (#1428)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
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