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path: root/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2021-08-20Fix GetHandleInformation for mipmapped 3d textures (#2569)riperiperi
2021-08-17Enable transform feedback buffer flush (#2552)gdkchan
2021-08-12Fix size of cached compute shaders (#2548)gdkchan
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-07-14Ensure that DMA copy target textures are kept alive or flushed (#2478)gdkchan
2021-07-14Do not require texture and sampler pools being initialized (#2476)gdkchan
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-07Flush UBO updates more frequently (#2407)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-07-03Honour copy dependencies when switching render target (#2433)riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-24Inherit buffer tracking handles rather than recreating on resize (#2330)riperiperi
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-15End shader decoding when reaching a block that starts with an infinite loop (...riperiperi
2021-06-09GAL: Fix sampler leaks on exit (#2353)Mary
2021-06-09Do not clear gpu subchannel state on BindChannel (#2348)Mary
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
2021-06-03Fix texture blit off-by-one errors (#2335)gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-05-24Compare aligned size for largest mip level when considering sampler resize (#...riperiperi
2021-05-22Use a different method for out of bounds blit (#2302)gdkchan
2021-05-22Add another Depth32F texture format (#2304)gdkchan
2021-05-22Fix non-independent blend state not being updated (#2303)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Merge pull request #2177 from riperiperi/feature/parallel-shader-cacheEmulationFanatic