| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-07-05 | Add support for alpha to coverage dithering (#3069) | gdkchan |
| 2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400) | gdkchan |
| 2022-05-15 | Avalonia UI - Part 1 (#3270) | Emmanuel Hansen |
| 2022-05-12 | Implement Viewport Transform Disable (#3328) | riperiperi |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
| 2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
| 2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
