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path: root/Ryujinx.Graphics.GAL
AgeCommit message (Expand)Author
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-05Add alternative "GL" enum values for StencilOp (#3321)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-04Small graphics abstraction layer cleanup (#3257)gdkchan
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-31Force crop when presentation cached texture size mismatches (#2957)gdkchan
2021-12-30Add support for the R4G4 texture format (#2956)gdkchan
2021-11-28infra: Migrate to .NET 6 (#2829)Mary
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-11-03Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-20Swap BGR components for 16-bit BGR texture formats (#2567)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-06-28Add Screenshot Feature (#2354)emmauss
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-05-19Merge pull request #2177 from riperiperi/feature/parallel-shader-cacheEmulationFanatic
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-04-18Implement parallel host shader cache compilation.riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-02-08Implement ETC2 (RGB) texture format (#2000)gdkchan
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2021-01-05gpu: Implement missing texture formats (#1867)Ac_K
2020-12-15gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)Ac_K
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan