diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-10-28 19:53:12 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-28 19:53:12 -0300 |
| commit | 99445dd0a63f4a6fcb53e7818cda689d8299453b (patch) | |
| tree | 9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.GAL | |
| parent | a7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff) | |
Add support for fragment shader interlock (#2768)
* Support coherent images
* Add support for fragment shader interlock
* Change to tree based match approach
* Refactor + check for branch targets and external registers
* Make detection more robust
* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available
* Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.GAL')
| -rw-r--r-- | Ryujinx.Graphics.GAL/Capabilities.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs index 6e5329b2..20bd87c6 100644 --- a/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/Ryujinx.Graphics.GAL/Capabilities.cs @@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.GAL public bool HasVectorIndexingBug { get; } public bool SupportsAstcCompression { get; } + public bool SupportsFragmentShaderInterlock { get; } + public bool SupportsFragmentShaderOrderingIntel { get; } public bool SupportsImageLoadFormatted { get; } public bool SupportsMismatchingViewFormat { get; } public bool SupportsNonConstantTextureOffset { get; } @@ -22,6 +24,8 @@ namespace Ryujinx.Graphics.GAL bool hasFrontFacingBug, bool hasVectorIndexingBug, bool supportsAstcCompression, + bool supportsFragmentShaderInterlock, + bool supportsFragmentShaderOrderingIntel, bool supportsImageLoadFormatted, bool supportsMismatchingViewFormat, bool supportsNonConstantTextureOffset, @@ -36,6 +40,8 @@ namespace Ryujinx.Graphics.GAL HasFrontFacingBug = hasFrontFacingBug; HasVectorIndexingBug = hasVectorIndexingBug; SupportsAstcCompression = supportsAstcCompression; + SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; + SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; |
