index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.GAL
/
Multithreading
/
Commands
Age
Commit message (
Expand
)
Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-03-19
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
riperiperi
2023-02-19
Add support for advanced blend (part 1/2) (#2801)
gdkchan
2023-01-22
Remove use of reflection on GAL multithreading (#4287)
gdkchan
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi