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path: root/Ryujinx.Graphics.GAL/Multithreading
AgeCommit message (Expand)Author
2023-04-27Move solution and projects to srcTSR Berry
2023-03-19Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)riperiperi
2023-02-27Add Support for Post Processing Effects (#3616)Emmanuel Hansen
2023-02-19Add support for advanced blend (part 1/2) (#2801)gdkchan
2023-01-22Remove use of reflection on GAL multithreading (#4287)gdkchan
2023-01-21Use volatile read/writes for GAL threading (#4327)riperiperi
2022-12-29Vulkan: Don't flush commands when creating most sync (#4087)riperiperi
2022-12-10Fix Lambda Explicit Type Specification Warning (#4090)Isaac Marovitz
2022-12-01GPU: Track buffer migrations and flush source on incomplete copy (#3952)riperiperi
2022-11-24ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)Ac_K
2022-11-24GAL: Send all buffer assignments at once rather than individually (#3881)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)riperiperi
2022-09-19Avalonia - Use embedded window for avalonia (#3674)Emmanuel Hansen
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-16Avalonia - Couple fixes and improvements to vulkan (#3483)Emmanuel Hansen
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi