diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2022-01-09 16:28:48 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-09 13:28:48 -0300 |
| commit | cda659955ced1b16839cdd1e7fea1ef6f8d99041 (patch) | |
| tree | 41d0d7a705f9feb7b43c9e5bac14dafee7878220 /Ryujinx.Graphics.GAL/Multithreading | |
| parent | 4864648e727c6f526e3b65478f222c15468f6074 (diff) | |
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync
* WIP new texture flushing setup
* Improve rules for incompatible overlaps
Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.
* Cleanup, improvements
Improve rules for fast DMA
* Small tweak to group together flushes of overlapping handles.
* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.
Fixes the new Life is Strange game.
* Flush overlaps before init data, fix 3d texture size/overlap stuff
* Fix 3D Textures, faster single layer flush
Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)
* Remove unused method
* Minor cleanup
* More cleanup
* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too
This one's for metro
* Address feedback, ASTC+ETC to FormatClass
* Change offset to use Span slice rather than IntPtr Add
* Fix this too
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading')
4 files changed, 51 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 6111e32c..67e8315b 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -111,6 +111,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer); + _lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => + TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index 4bceaa1e..e0a03ce7 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -36,6 +36,7 @@ TextureCopyToSlice, TextureCreateView, TextureGetData, + TextureGetDataSlice, TextureRelease, TextureSetData, TextureSetDataSlice, diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs new file mode 100644 index 00000000..207e5784 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs @@ -0,0 +1,30 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureGetDataSliceCommand : IGALCommand + { + public CommandType CommandType => CommandType.TextureGetDataSlice; + private TableRef<ThreadedTexture> _texture; + private TableRef<ResultBox<PinnedSpan<byte>>> _result; + private int _layer; + private int _level; + + public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level) + { + _texture = texture; + _result = result; + _layer = layer; + _level = level; + } + + public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level); + + command._result.Get(threaded).Result = new PinnedSpan<byte>(result); + } + } +} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 634d32fa..64d8aa3b 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -89,6 +89,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources } } + public ReadOnlySpan<byte> GetData(int layer, int level) + { + if (_renderer.IsGpuThread()) + { + ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>(); + _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level); + _renderer.InvokeCommand(); + + return box.Result.Get(); + } + else + { + ThreadedHelpers.SpinUntilNonNull(ref Base); + + return Base.GetData(layer, level); + } + } + public void SetData(ReadOnlySpan<byte> data) { _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray())); |
