From cda659955ced1b16839cdd1e7fea1ef6f8d99041 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 9 Jan 2022 16:28:48 +0000 Subject: Texture Sync, incompatible overlap handling, data flush improvements. (#2971) * Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too --- .../Multithreading/CommandHelper.cs | 2 ++ Ryujinx.Graphics.GAL/Multithreading/CommandType.cs | 1 + .../Commands/Texture/TextureGetDataSliceCommand.cs | 30 ++++++++++++++++++++++ .../Multithreading/Resources/ThreadedTexture.cs | 18 +++++++++++++ 4 files changed, 51 insertions(+) create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs (limited to 'Ryujinx.Graphics.GAL/Multithreading') diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 6111e32c..67e8315b 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -111,6 +111,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading TextureCreateViewCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.TextureGetData] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => TextureGetDataCommand.Run(ref GetCommand(memory), threaded, renderer); + _lookup[(int)CommandType.TextureGetDataSlice] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => + TextureGetDataSliceCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.TextureRelease] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => TextureReleaseCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetData] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index 4bceaa1e..e0a03ce7 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -36,6 +36,7 @@ TextureCopyToSlice, TextureCreateView, TextureGetData, + TextureGetDataSlice, TextureRelease, TextureSetData, TextureSetDataSlice, diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs new file mode 100644 index 00000000..207e5784 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs @@ -0,0 +1,30 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureGetDataSliceCommand : IGALCommand + { + public CommandType CommandType => CommandType.TextureGetDataSlice; + private TableRef _texture; + private TableRef>> _result; + private int _layer; + private int _level; + + public void Set(TableRef texture, TableRef>> result, int layer, int level) + { + _texture = texture; + _result = result; + _layer = layer; + _level = level; + } + + public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ReadOnlySpan result = command._texture.Get(threaded).Base.GetData(command._layer, command._level); + + command._result.Get(threaded).Result = new PinnedSpan(result); + } + } +} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 634d32fa..64d8aa3b 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -89,6 +89,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources } } + public ReadOnlySpan GetData(int layer, int level) + { + if (_renderer.IsGpuThread()) + { + ResultBox> box = new ResultBox>(); + _renderer.New().Set(Ref(this), Ref(box), layer, level); + _renderer.InvokeCommand(); + + return box.Result.Get(); + } + else + { + ThreadedHelpers.SpinUntilNonNull(ref Base); + + return Base.GetData(layer, level); + } + } + public void SetData(ReadOnlySpan data) { _renderer.New().Set(Ref(this), Ref(data.ToArray())); -- cgit v1.2.3