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-rw-r--r--Ryujinx.Graphics.GAL/ITexture.cs1
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs2
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandType.cs1
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs30
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/GpuContext.cs51
-rw-r--r--Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs358
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCache.cs113
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs219
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureGroup.cs526
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs239
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureViewCompatibility.cs1
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs58
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs32
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs5
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs44
-rw-r--r--Ryujinx.Graphics.OpenGL/PersistentBuffers.cs15
-rw-r--r--Ryujinx.Graphics.Texture/LayoutConverter.cs10
-rw-r--r--Ryujinx.Graphics.Texture/SizeCalculator.cs6
-rw-r--r--Ryujinx.Graphics.Texture/SizeInfo.cs7
-rw-r--r--Ryujinx.Memory/Range/MultiRange.cs5
-rw-r--r--Ryujinx/Ui/RendererWidgetBase.cs1
26 files changed, 1443 insertions, 319 deletions
diff --git a/Ryujinx.Graphics.GAL/ITexture.cs b/Ryujinx.Graphics.GAL/ITexture.cs
index c011b05c..96b59293 100644
--- a/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/Ryujinx.Graphics.GAL/ITexture.cs
@@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.GAL
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
ReadOnlySpan<byte> GetData();
+ ReadOnlySpan<byte> GetData(int layer, int level);
void SetData(ReadOnlySpan<byte> data);
void SetData(ReadOnlySpan<byte> data, int layer, int level);
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 6111e32c..67e8315b 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -111,6 +111,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
index 4bceaa1e..e0a03ce7 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
@@ -36,6 +36,7 @@
TextureCopyToSlice,
TextureCreateView,
TextureGetData,
+ TextureGetDataSlice,
TextureRelease,
TextureSetData,
TextureSetDataSlice,
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs
new file mode 100644
index 00000000..207e5784
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs
@@ -0,0 +1,30 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
+{
+ struct TextureGetDataSliceCommand : IGALCommand
+ {
+ public CommandType CommandType => CommandType.TextureGetDataSlice;
+ private TableRef<ThreadedTexture> _texture;
+ private TableRef<ResultBox<PinnedSpan<byte>>> _result;
+ private int _layer;
+ private int _level;
+
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
+ {
+ _texture = texture;
+ _result = result;
+ _layer = layer;
+ _level = level;
+ }
+
+ public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
+
+ command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index 634d32fa..64d8aa3b 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -89,6 +89,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
+ public ReadOnlySpan<byte> GetData(int layer, int level)
+ {
+ if (_renderer.IsGpuThread())
+ {
+ ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
+ _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
+ _renderer.InvokeCommand();
+
+ return box.Result.Get();
+ }
+ else
+ {
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+
+ return Base.GetData(layer, level);
+ }
+ }
+
public void SetData(ReadOnlySpan<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index c00e2bef..44964b8f 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -232,8 +232,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
data = LayoutConverter.ConvertBlockLinearToLinear(
src.Width,
src.Height,
+ src.Depth,
+ 1,
1,
- target.Info.Levels,
1,
1,
1,
@@ -245,6 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
srcSpan);
}
+ target.SynchronizeMemory();
target.SetData(data);
target.SignalModified();
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index fe49b0f2..dab4e9db 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
else if (operation == SyncpointbOperation.Incr)
{
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(true);
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
@@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_parent.PerformDeferredDraws();
_context.Renderer.Pipeline.Barrier();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(false);
}
/// <summary>
@@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_context.Renderer.Pipeline.CommandBufferBarrier();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(false);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index dc458026..f6de2730 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(true);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index 034c8fcb..5c9af383 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -52,13 +52,20 @@ namespace Ryujinx.Graphics.Gpu
internal ulong SyncNumber { get; private set; }
/// <summary>
- /// Actions to be performed when a CPU waiting sync point is triggered.
+ /// Actions to be performed when a CPU waiting syncpoint or barrier is triggered.
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
internal List<Action> SyncActions { get; }
/// <summary>
+ /// Actions to be performed when a CPU waiting syncpoint is triggered.
+ /// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
+ /// and the SyncNumber will be incremented.
+ /// </summary>
+ internal List<Action> SyncpointActions { get; }
+
+ /// <summary>
/// Queue with deferred actions that must run on the render thread.
/// </summary>
internal Queue<Action> DeferredActions { get; }
@@ -79,6 +86,7 @@ namespace Ryujinx.Graphics.Gpu
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
private readonly Lazy<Capabilities> _caps;
+ private Thread _gpuThread;
/// <summary>
/// Creates a new instance of the GPU emulation context.
@@ -97,6 +105,7 @@ namespace Ryujinx.Graphics.Gpu
HostInitalized = new ManualResetEvent(false);
SyncActions = new List<Action>();
+ SyncpointActions = new List<Action>();
DeferredActions = new Queue<Action>();
@@ -185,6 +194,23 @@ namespace Ryujinx.Graphics.Gpu
}
/// <summary>
+ /// Sets the current thread as the main GPU thread.
+ /// </summary>
+ public void SetGpuThread()
+ {
+ _gpuThread = Thread.CurrentThread;
+ }
+
+ /// <summary>
+ /// Checks if the current thread is the GPU thread.
+ /// </summary>
+ /// <returns>True if the thread is the GPU thread, false otherwise</returns>
+ public bool IsGpuThread()
+ {
+ return _gpuThread == Thread.CurrentThread;
+ }
+
+ /// <summary>
/// Processes the queue of shaders that must save their binaries to the disk cache.
/// </summary>
public void ProcessShaderCacheQueue()
@@ -209,18 +235,27 @@ namespace Ryujinx.Graphics.Gpu
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
/// </summary>
/// <param name="action">The action to be performed on sync object creation</param>
- public void RegisterSyncAction(Action action)
+ /// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
+ public void RegisterSyncAction(Action action, bool syncpointOnly = false)
{
- SyncActions.Add(action);
+ if (syncpointOnly)
+ {
+ SyncpointActions.Add(action);
+ }
+ else
+ {
+ SyncActions.Add(action);
+ }
}
/// <summary>
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
/// If no actions are present, a host sync object is not created.
/// </summary>
- public void CreateHostSyncIfNeeded()
+ /// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
+ public void CreateHostSyncIfNeeded(bool syncpoint)
{
- if (SyncActions.Count > 0)
+ if (SyncActions.Count > 0 || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber);
@@ -231,7 +266,13 @@ namespace Ryujinx.Graphics.Gpu
action();
}
+ foreach (Action action in SyncpointActions)
+ {
+ action();
+ }
+
SyncActions.Clear();
+ SyncpointActions.Clear();
}
}
diff --git a/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
index 8bc6d544..7bee844e 100644
--- a/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
@@ -41,14 +41,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Texture oldestTexture = _textures.First.Value;
- if (oldestTexture.IsModified && !oldestTexture.CheckModified(false))
+ if (!oldestTexture.CheckModified(false))
{
// The texture must be flushed if it falls out of the auto delete cache.
// Flushes out of the auto delete cache do not trigger write tracking,
// as it is expected that other overlapping textures exist that have more up-to-date contents.
oldestTexture.Group.SynchronizeDependents(oldestTexture);
- oldestTexture.Flush(false);
+ oldestTexture.FlushModified(false);
}
_textures.RemoveFirst();
@@ -93,9 +93,9 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Remove our reference to this texture.
- if (flush && texture.IsModified)
+ if (flush)
{
- texture.Flush(false);
+ texture.FlushModified(false);
}
_textures.Remove(texture.CacheNode);
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 6d981479..ca43c430 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -73,11 +73,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureGroup Group { get; private set; }
/// <summary>
- /// Set when a texture has been modified by the Host GPU since it was last flushed.
- /// </summary>
- public bool IsModified { get; internal set; }
-
- /// <summary>
/// Set when a texture has been changed size. This indicates that it may need to be
/// changed again when obtained as a sampler.
/// </summary>
@@ -89,6 +84,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool ChangedMapping { get; private set; }
+ /// <summary>
+ /// True if the data for this texture must always be flushed when an overlap appears.
+ /// This is useful if SetData is called directly on this texture, but the data is meant for a future texture.
+ /// </summary>
+ public bool AlwaysFlushOnOverlap { get; private set; }
+
private int _depth;
private int _layers;
public int FirstLayer { get; private set; }
@@ -99,6 +100,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private int _updateCount;
private byte[] _currentData;
+ private bool _modifiedStale = true;
+
private ITexture _arrayViewTexture;
private Target _arrayViewTarget;
@@ -241,6 +244,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="withData">True if the texture is to be initialized with data</param>
public void InitializeData(bool isView, bool withData = false)
{
+ withData |= Group != null && Group.FlushIncompatibleOverlapsIfNeeded();
+
if (withData)
{
Debug.Assert(!isView);
@@ -280,9 +285,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="hasLayerViews">True if the texture will have layer views</param>
/// <param name="hasMipViews">True if the texture will have mip views</param>
- public void InitializeGroup(bool hasLayerViews, bool hasMipViews)
+ /// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
+ public void InitializeGroup(bool hasLayerViews, bool hasMipViews, List<TextureIncompatibleOverlap> incompatibleOverlaps)
{
- Group = new TextureGroup(_context, _physicalMemory, this);
+ Group = new TextureGroup(_context, _physicalMemory, this, incompatibleOverlaps);
Group.Initialize(ref _sizeInfo, hasLayerViews, hasMipViews);
}
@@ -658,6 +664,14 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Signal that the modified state is dirty, indicating that the texture group should be notified when it changes.
+ /// </summary>
+ public void SignalModifiedDirty()
+ {
+ _modifiedStale = true;
+ }
+
+ /// <summary>
/// Fully synchronizes guest and host memory.
/// This will replace the entire texture with the data present in guest memory.
/// </summary>
@@ -670,8 +684,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
- IsModified = false;
-
// If the host does not support ASTC compression, we need to do the decompression.
// The decompression is slow, so we want to avoid it as much as possible.
// This does a byte-by-byte check and skips the update if the data is equal in this case.
@@ -710,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Group.CheckDirty(this, true);
- IsModified = false;
+ AlwaysFlushOnOverlap = true;
HostTexture.SetData(data);
@@ -738,15 +750,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Converts texture data to a format and layout that is supported by the host GPU.
/// </summary>
/// <param name="data">Data to be converted</param>
+ /// <param name="level">Mip level to convert</param>
+ /// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns>
public ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
{
int width = Info.Width;
int height = Info.Height;
- int depth = single ? 1 : _depth;
+ int depth = _depth;
int layers = single ? 1 : _layers;
- int levels = single ? 1 : Info.Levels;
+ int levels = single ? 1 : (Info.Levels - level);
width = Math.Max(width >> level, 1);
height = Math.Max(height >> level, 1);
@@ -770,6 +784,7 @@ namespace Ryujinx.Graphics.Gpu.Image
width,
height,
depth,
+ single ? 1 : depth,
levels,
layers,
Info.FormatInfo.BlockWidth,
@@ -822,6 +837,65 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Converts texture data from a format and layout that is supported by the host GPU, back into the intended format on the guest GPU.
+ /// </summary>
+ /// <param name="output">Optional output span to convert into</param>
+ /// <param name="data">Data to be converted</param>
+ /// <param name="level">Mip level to convert</param>
+ /// <param name="single">True to convert a single slice</param>
+ /// <returns>Converted data</returns>
+ public ReadOnlySpan<byte> ConvertFromHostCompatibleFormat(Span<byte> output, ReadOnlySpan<byte> data, int level = 0, bool single = false)
+ {
+ if (Target != Target.TextureBuffer)
+ {
+ int width = Info.Width;
+ int height = Info.Height;
+
+ int depth = _depth;
+ int layers = single ? 1 : _layers;
+ int levels = single ? 1 : (Info.Levels - level);
+
+ width = Math.Max(width >> level, 1);
+ height = Math.Max(height >> level, 1);
+ depth = Math.Max(depth >> level, 1);
+
+ if (Info.IsLinear)
+ {
+ data = LayoutConverter.ConvertLinearToLinearStrided(
+ output,
+ Info.Width,
+ Info.Height,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.Stride,
+ Info.FormatInfo.BytesPerPixel,
+ data);
+ }
+ else
+ {
+ data = LayoutConverter.ConvertLinearToBlockLinear(
+ output,
+ width,
+ height,
+ depth,
+ single ? 1 : depth,
+ levels,
+ layers,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.FormatInfo.BytesPerPixel,
+ Info.GobBlocksInY,
+ Info.GobBlocksInZ,
+ Info.GobBlocksInTileX,
+ _sizeInfo,
+ data);
+ }
+ }
+
+ return data;
+ }
+
+ /// <summary>
/// Flushes the texture data.
/// This causes the texture data to be written back to guest memory.
/// If the texture was written by the GPU, this includes all modification made by the GPU
@@ -830,56 +904,48 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
/// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
- public void Flush(bool tracked = true)
+ /// <returns>True if data was flushed, false otherwise</returns>
+ public bool FlushModified(bool tracked = true)
{
- IsModified = false;
- if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
- {
- return; // Flushing this format is not supported, as it may have been converted to another host format.
- }
-
- FlushTextureDataToGuest(tracked);
+ return TextureCompatibility.CanTextureFlush(Info, _context.Capabilities) && Group.FlushModified(this, tracked);
}
/// <summary>
- /// Flushes the texture data, to be called from an external thread.
- /// The host backend must ensure that we have shared access to the resource from this thread.
- /// This is used when flushing from memory access handlers.
+ /// Flushes the texture data.
+ /// This causes the texture data to be written back to guest memory.
+ /// If the texture was written by the GPU, this includes all modification made by the GPU
+ /// up to this point.
+ /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
+ /// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
- public void ExternalFlush(ulong address, ulong size)
+ /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
+ public void Flush(bool tracked)
{
- if (!IsModified)
+ if (TextureCompatibility.CanTextureFlush(Info, _context.Capabilities))
{
- return;
+ FlushTextureDataToGuest(tracked);
}
-
- _context.Renderer.BackgroundContextAction(() =>
+ }
+
+ /// <summary>
+ /// Gets a host texture to use for flushing the texture, at 1x resolution.
+ /// If the HostTexture is already at 1x resolution, it is returned directly.
+ /// </summary>
+ /// <returns>The host texture to flush</returns>
+ public ITexture GetFlushTexture()
+ {
+ ITexture texture = HostTexture;
+ if (ScaleFactor != 1f)
{
- IsModified = false;
- if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
- {
- return; // Flushing this format is not supported, as it may have been converted to another host format.
- }
-
- if (Info.Target == Target.Texture2DMultisample ||
- Info.Target == Target.Texture2DMultisampleArray)
- {
- return; // Flushing multisample textures is not supported, the host does not allow getting their data.
- }
-
- ITexture texture = HostTexture;
- if (ScaleFactor != 1f)
- {
- // If needed, create a texture to flush back to host at 1x scale.
- texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
- }
+ // If needed, create a texture to flush back to host at 1x scale.
+ texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
+ }
- FlushTextureDataToGuest(false, texture);
- });
+ return texture;
}
/// <summary>
- /// Gets data from the host GPU, and flushes it to guest memory.
+ /// Gets data from the host GPU, and flushes it all to guest memory.
/// </summary>
/// <remarks>
/// This method should be used to retrieve data that was modified by the host GPU.
@@ -888,28 +954,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </remarks>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
- private void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
+ public void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
{
- if (Range.Count == 1)
- {
- MemoryRange subrange = Range.GetSubRange(0);
+ using WritableRegion region = _physicalMemory.GetWritableRegion(Range, tracked);
- using (WritableRegion region = _physicalMemory.GetWritableRegion(subrange.Address, (int)subrange.Size, tracked))
- {
- GetTextureDataFromGpu(region.Memory.Span, tracked, texture);
- }
- }
- else
- {
- if (tracked)
- {
- _physicalMemory.Write(Range, GetTextureDataFromGpu(Span<byte>.Empty, true, texture));
- }
- else
- {
- _physicalMemory.WriteUntracked(Range, GetTextureDataFromGpu(Span<byte>.Empty, false, texture));
- }
- }
+ GetTextureDataFromGpu(region.Memory.Span, tracked, texture);
}
/// <summary>
@@ -951,40 +1000,54 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- if (Target != Target.TextureBuffer)
+ data = ConvertFromHostCompatibleFormat(output, data);
+
+ return data;
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU for a single slice.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// </remarks>
+ /// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
+ /// <param name="layer">The layer of the texture to flush</param>
+ /// <param name="level">The level of the texture to flush</param>
+ /// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
+ /// <returns>The span containing the texture data</returns>
+ public ReadOnlySpan<byte> GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
+ {
+ ReadOnlySpan<byte> data;
+
+ if (texture != null)
{
- if (Info.IsLinear)
+ data = texture.GetData(layer, level);
+ }
+ else
+ {
+ if (blacklist)
{
- data = LayoutConverter.ConvertLinearToLinearStrided(
- output,
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
+ BlacklistScale();
+ data = HostTexture.GetData(layer, level);
+ }
+ else if (ScaleFactor != 1f)
+ {
+ float scale = ScaleFactor;
+ SetScale(1f);
+ data = HostTexture.GetData(layer, level);
+ SetScale(scale);
}
else
{
- data = LayoutConverter.ConvertLinearToBlockLinear(
- output,
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
+ data = HostTexture.GetData(layer, level);
}
}
+ data = ConvertFromHostCompatibleFormat(output, data, level, true);
+
return data;
}
@@ -1043,55 +1106,64 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="info">Texture view information</param>
/// <param name="range">Texture view physical memory ranges</param>
+ /// <param name="layerSize">Layer size on the given texture</param>
+ /// <param name="caps">Host GPU capabilities</param>
/// <param name="firstLayer">Texture view initial layer on this texture</param>
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
- public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, out int firstLayer, out int firstLevel)
+ public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
{
- int offset = Range.FindOffset(range);
+ TextureViewCompatibility result = TextureViewCompatibility.Full;
- // Out of range.
- if (offset < 0)
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
+ if (result != TextureViewCompatibility.Incompatible)
{
- firstLayer = 0;
- firstLevel = 0;
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
- return TextureViewCompatibility.Incompatible;
+ if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
+ {
+ // AMD and Intel have a bug where the view format is always ignored;
+ // they use the parent format instead.
+ // Create a copy dependency to avoid this issue.
+
+ result = TextureViewCompatibility.CopyOnly;
+ }
+
+ if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
+ {
+ result = TextureViewCompatibility.Incompatible;
+ }
}
- if (!_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
+ firstLayer = 0;
+ firstLevel = 0;
+
+ if (result == TextureViewCompatibility.Incompatible)
{
return TextureViewCompatibility.Incompatible;
}
+ int offset = Range.FindOffset(range);
+
+ if (offset < 0 || !_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
+ {
+ return TextureViewCompatibility.LayoutIncompatible;
+ }
+
if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
{
- return TextureViewCompatibility.Incompatible;
+ return TextureViewCompatibility.LayoutIncompatible;
}
if (info.GetSlices() > 1 && LayerSize != layerSize)
{
- return TextureViewCompatibility.Incompatible;
+ return TextureViewCompatibility.LayoutIncompatible;
}
- TextureViewCompatibility result = TextureViewCompatibility.Full;
-
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, firstLevel));
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
- if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
- {
- // AMD and Intel have a bug where the view format is always ignored;
- // they use the parent format instead.
- // Create a copy dependency to avoid this issue.
-
- result = TextureViewCompatibility.CopyOnly;
- }
-
- return (Info.SamplesInX == info.SamplesInX &&
- Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
+ return result;
}
/// <summary>
@@ -1261,11 +1333,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
- bool wasModified = IsModified;
- if (!wasModified || Group.HasCopyDependencies)
+ if (_modifiedStale || Group.HasCopyDependencies)
{
- IsModified = true;
- Group.SignalModified(this, !wasModified);
+ _modifiedStale = false;
+ Group.SignalModified(this);
}
_physicalMemory.TextureCache.Lift(this);
@@ -1278,12 +1349,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
public void SignalModifying(bool bound)
{
- bool wasModified = IsModified;
-
- if (!wasModified || Group.HasCopyDependencies)
+ if (_modifiedStale || Group.HasCopyDependencies)
{
- IsModified = true;
- Group.SignalModifying(this, bound, !wasModified);
+ _modifiedStale = false;
+ Group.SignalModifying(this, bound);
}
_physicalMemory.TextureCache.Lift(this);
@@ -1310,29 +1379,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Determine if any of our child textures are compaible as views of the given texture.
- /// </summary>
- /// <param name="texture">The texture to check against</param>
- /// <returns>True if any child is view compatible, false otherwise</returns>
- public bool HasViewCompatibleChild(Texture texture)
- {
- if (_viewStorage != this || _views.Count == 0)
- {
- return false;
- }
-
- foreach (Texture view in _views)
- {
- if (texture.IsViewCompatible(view.Info, view.Range, view.LayerSize, out _, out _) != TextureViewCompatibility.Incompatible)
- {
- return true;
- }
- }
-
- return false;
- }
-
- /// <summary>
/// Determine if any of this texture's data overlaps with another.
/// </summary>
/// <param name="texture">The texture to check against</param>
@@ -1489,11 +1535,15 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Called when the memory for this texture has been unmapped.
/// Calls are from non-gpu threads.
/// </summary>
- public void Unmapped()
+ /// <param name="unmapRange">The range of memory being unmapped</param>
+ public void Unmapped(MultiRange unmapRange)
{
ChangedMapping = true;
- IsModified = false; // We shouldn't flush this texture, as its memory is no longer mapped.
+ if (Group.Storage == this)
+ {
+ Group.ClearModified(unmapRange);
+ }
RemoveFromPools(true);
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 1aa09b90..fab38e14 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -7,8 +7,10 @@ using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
+using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
+using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -72,14 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture[] overlaps = new Texture[10];
int overlapCount;
+ MultiRange unmapped;
+
+ try
+ {
+ unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
+ }
+ catch (InvalidMemoryRegionException)
+ {
+ // This event fires on Map in case any mappings are overwritten. In that case, there may not be an existing mapping.
+ return;
+ }
+
lock (_textures)
{
- overlapCount = _textures.FindOverlaps(((MemoryManager)sender).Translate(e.Address), e.Size, ref overlaps);
+ overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
}
for (int i = 0; i < overlapCount; i++)
{
- overlaps[i].Unmapped();
+ overlaps[i].Unmapped(unmapped);
}
}
@@ -494,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
int fullyCompatible = 0;
- // Evaluate compatibility of overlaps
+ // Evaluate compatibility of overlaps, add temporary references
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
- TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, out int firstLayer, out int firstLevel);
+ TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
if (overlapCompatibility == TextureViewCompatibility.Full)
{
@@ -514,6 +528,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_overlapInfo[index] = new OverlapInfo(overlapCompatibility, firstLayer, firstLevel);
+ overlap.IncrementReferenceCount();
}
// Search through the overlaps to find a compatible view and establish any copy dependencies.
@@ -544,7 +559,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
- texture.InitializeGroup(true, true);
+
+ texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
texture.InitializeData(false, false);
overlap.SynchronizeMemory();
@@ -564,7 +580,14 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
- if (oInfo.Compatibility != TextureViewCompatibility.Incompatible && overlap.Group != texture.Group)
+ if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
+ {
+ if (!overlap.IsView && texture.DataOverlaps(overlap))
+ {
+ texture.Group.RegisterIncompatibleOverlap(new TextureIncompatibleOverlap(overlap.Group, oInfo.Compatibility), true);
+ }
+ }
+ else if (overlap.Group != texture.Group)
{
overlap.SynchronizeMemory();
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
@@ -591,78 +614,82 @@ namespace Ryujinx.Graphics.Gpu.Image
bool hasLayerViews = false;
bool hasMipViews = false;
+ var incompatibleOverlaps = new List<TextureIncompatibleOverlap>();
+
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
bool overlapInCache = overlap.CacheNode != null;
- TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, out int firstLayer, out int firstLevel);
+ TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
{
compatibility = TextureViewCompatibility.CopyOnly;
}
- if (compatibility != TextureViewCompatibility.Incompatible)
+ if (compatibility > TextureViewCompatibility.LayoutIncompatible)
{
+ _overlapInfo[viewCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
+ _textureOverlaps[index] = _textureOverlaps[viewCompatible];
+ _textureOverlaps[viewCompatible] = overlap;
+
if (compatibility == TextureViewCompatibility.Full)
{
- if (viewCompatible == fullyCompatible)
- {
- _overlapInfo[viewCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
- _textureOverlaps[viewCompatible++] = overlap;
- }
- else
+ if (viewCompatible != fullyCompatible)
{
// Swap overlaps so that the fully compatible views have priority.
_overlapInfo[viewCompatible] = _overlapInfo[fullyCompatible];
- _textureOverlaps[viewCompatible++] = _textureOverlaps[fullyCompatible];
+ _textureOverlaps[viewCompatible] = _textureOverlaps[fullyCompatible];
_overlapInfo[fullyCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
_textureOverlaps[fullyCompatible] = overlap;
}
+
fullyCompatible++;
}
- else
- {
- _overlapInfo[viewCompatible] = new OverlapInfo(compatibility, firstLayer, firstLevel);
- _textureOverlaps[viewCompatible++] = overlap;
- }
+
+ viewCompatible++;
hasLayerViews |= overlap.Info.GetSlices() < texture.Info.GetSlices();
hasMipViews |= overlap.Info.Levels < texture.Info.Levels;
}
else
{
+ bool dataOverlaps = texture.DataOverlaps(overlap);
+
+ if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
+ {
+ incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
+ }
+
bool removeOverlap;
bool modified = overlap.CheckModified(false);
if (overlapInCache || !setData)
{
- if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ)
+ if (!dataOverlaps)
{
- // Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap.
+ // Allow textures to overlap if their data does not actually overlap.
+ // This typically happens when mip level subranges of a layered texture are used. (each texture fills the gaps of the others)
continue;
}
- if (!texture.DataOverlaps(overlap))
+ if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ)
{
- // Allow textures to overlap if their data does not actually overlap.
- // This typically happens when mip level subranges of a layered texture are used. (each texture fills the gaps of the others)
+ // Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap.
continue;
}
// The overlap texture is going to contain garbage data after we draw, or is generally incompatible.
- // If the texture cannot be entirely contained in the new address space, and one of its view children is compatible with us,
- // it must be flushed before removal, so that the data is not lost.
+ // The texture group will obtain copy dependencies for any subresources that are compatible between the two textures,
+ // but sometimes its data must be flushed regardless.
// If the texture was modified since its last use, then that data is probably meant to go into this texture.
// If the data has been modified by the CPU, then it also shouldn't be flushed.
- bool viewCompatibleChild = overlap.HasViewCompatibleChild(texture);
-
- bool flush = overlapInCache && !modified && !texture.Range.Contains(overlap.Range) && viewCompatibleChild;
+ bool flush = overlapInCache && !modified && overlap.AlwaysFlushOnOverlap;
setData |= modified || flush;
@@ -671,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_cache.Remove(overlap, flush);
}
- removeOverlap = modified && !viewCompatibleChild;
+ removeOverlap = modified;
}
else
{
@@ -687,12 +714,14 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- texture.InitializeGroup(hasLayerViews, hasMipViews);
+ texture.InitializeGroup(hasLayerViews, hasMipViews, incompatibleOverlaps);
// We need to synchronize before copying the old view data to the texture,
// otherwise the copied data would be overwritten by a future synchronization.
texture.InitializeData(false, setData);
+ texture.Group.InitializeOverlaps();
+
for (int index = 0; index < viewCompatible; index++)
{
Texture overlap = _textureOverlaps[index];
@@ -753,6 +782,11 @@ namespace Ryujinx.Graphics.Gpu.Image
ShrinkOverlapsBufferIfNeeded();
+ for (int i = 0; i < overlapsCount; i++)
+ {
+ _textureOverlaps[i].DecrementReferenceCount();
+ }
+
return texture;
}
@@ -824,14 +858,16 @@ namespace Ryujinx.Graphics.Gpu.Image
}
int addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
+ Texture textureMatch = null;
for (int i = 0; i < addressMatches; i++)
{
Texture texture = _textureOverlaps[i];
FormatInfo format = texture.Info.FormatInfo;
- if (texture.Info.DepthOrLayers > 1)
+ if (texture.Info.DepthOrLayers > 1 || texture.Info.Levels > 1 || texture.Info.FormatInfo.IsCompressed)
{
+ // Don't support direct buffer copies to anything that isn't a single 2D image, uncompressed.
continue;
}
@@ -859,11 +895,18 @@ namespace Ryujinx.Graphics.Gpu.Image
if (match)
{
- return texture;
+ if (textureMatch == null)
+ {
+ textureMatch = texture;
+ }
+ else if (texture.Group != textureMatch.Group)
+ {
+ return null; // It's ambiguous which texture should match between multiple choices, so leave it up to the slow path.
+ }
}
}
- return null;
+ return textureMatch;
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index ce9fd75c..0461a81f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Texture;
using System;
+using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -22,7 +23,23 @@ namespace Ryujinx.Graphics.Gpu.Image
Bc4,
Bc5,
Bc6,
- Bc7
+ Bc7,
+ Etc2Rgb,
+ Etc2Rgba,
+ Astc4x4,
+ Astc5x4,
+ Astc5x5,
+ Astc6x5,
+ Astc6x6,
+ Astc8x5,
+ Astc8x6,
+ Astc8x8,
+ Astc10x5,
+ Astc10x6,
+ Astc10x8,
+ Astc10x10,
+ Astc12x10,
+ Astc12x12
}
/// <summary>
@@ -93,33 +110,59 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Determines whether a texture can flush its data back to guest memory.
+ /// </summary>
+ /// <param name="info">Texture information</param>
+ /// <param name="caps">Host GPU Capabilities</param>
+ /// <returns>True if the texture can flush, false otherwise</returns>
+ public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
+ {
+ if (IsFormatHostIncompatible(info, caps))
+ {
+ return false; // Flushing this format is not supported, as it may have been converted to another host format.
+ }
+
+ if (info.Target == Target.Texture2DMultisample ||
+ info.Target == Target.Texture2DMultisampleArray)
+ {
+ return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
+ }
+
+ return true;
+ }
+
+ /// <summary>
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
/// </summary>
- /// <param name="lhs">First comparand</param>
- /// <param name="rhs">Second comparand</param>
+ /// <param name="lhsFormat">First comparand</param>
+ /// <param name="rhsFormat">Second comparand</param>
+ /// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the formats are compatible, false otherwise</returns>
- public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
+ public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
- if (lhs.Format.IsDepthOrStencil() || rhs.Format.IsDepthOrStencil())
+ FormatInfo lhsFormat = lhs.FormatInfo;
+ FormatInfo rhsFormat = rhs.FormatInfo;
+
+ if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
- return lhs.Format == rhs.Format;
+ return lhsFormat.Format == rhsFormat.Format;
}
- if (lhs.Format.IsAstc() || rhs.Format.IsAstc())
+ if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
{
- return lhs.Format == rhs.Format;
+ return lhsFormat.Format == rhsFormat.Format;
}
- if (lhs.IsCompressed && rhs.IsCompressed)
+ if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
{
- FormatClass lhsClass = GetFormatClass(lhs.Format);
- FormatClass rhsClass = GetFormatClass(rhs.Format);
+ FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
+ FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
return lhsClass == rhsClass;
}
else
{
- return lhs.BytesPerPixel == rhs.BytesPerPixel;
+ return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
}
}
@@ -204,6 +247,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return TextureViewCompatibility.Incompatible;
}
+ else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
+ {
+ return TextureViewCompatibility.LayoutIncompatible;
+ }
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
{
return TextureViewCompatibility.CopyOnly;
@@ -215,6 +262,37 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Checks if the sizes of two texture levels are copy compatible.
+ /// </summary>
+ /// <param name="lhs">Texture information of the texture view</param>
+ /// <param name="rhs">Texture information of the texture view to match against</param>
+ /// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
+ /// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
+ /// <returns>True if both levels are view compatible</returns>
+ public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
+ {
+ Size size = GetAlignedSize(lhs, lhsLevel);
+
+ Size otherSize = GetAlignedSize(rhs, rhsLevel);
+
+ if (size.Width == otherSize.Width && size.Height == otherSize.Height)
+ {
+ return true;
+ }
+ else if (lhs.IsLinear && rhs.IsLinear)
+ {
+ // Copy between linear textures with matching stride.
+ int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
+
+ return stride == rhs.Stride;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
/// Checks if the sizes of two given textures are view compatible.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
@@ -259,11 +337,11 @@ namespace Ryujinx.Graphics.Gpu.Image
// Copy between linear textures with matching stride.
int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
- return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.Incompatible;
+ return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
}
else
{
- return TextureViewCompatibility.Incompatible;
+ return TextureViewCompatibility.LayoutIncompatible;
}
}
@@ -284,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
- return TextureViewCompatibility.Incompatible;
+ return TextureViewCompatibility.LayoutIncompatible;
}
}
@@ -435,7 +513,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (rhs.IsLinear)
{
int stride = Math.Max(1, lhs.Stride >> level);
- stride = BitUtils.AlignUp(stride, 32);
+ stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
return stride == rhs.Stride;
}
@@ -457,6 +535,62 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Check if it's possible to create a view with the layout of the second texture information from the first.
+ /// The layout information is composed of the Stride for linear textures, or GOB block size
+ /// for block linear textures.
+ /// </summary>
+ /// <param name="lhs">Texture information of the texture view</param>
+ /// <param name="rhs">Texture information of the texture view to compare against</param>
+ /// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
+ /// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
+ /// <returns>True if the layout is compatible, false otherwise</returns>
+ public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
+ {
+ if (lhs.IsLinear != rhs.IsLinear)
+ {
+ return false;
+ }
+
+ // For linear textures, gob block sizes are ignored.
+ // For block linear textures, the stride is ignored.
+ if (rhs.IsLinear)
+ {
+ int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
+ lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
+
+ int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
+ rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
+
+ return lhsStride == rhsStride;
+ }
+ else
+ {
+ int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
+ int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
+
+ (int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
+ lhsHeight,
+ lhsDepth,
+ lhs.FormatInfo.BlockHeight,
+ lhs.GobBlocksInY,
+ lhs.GobBlocksInZ);
+
+ int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
+ int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
+
+ (int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
+ rhsHeight,
+ rhsDepth,
+ rhs.FormatInfo.BlockHeight,
+ rhs.GobBlocksInY,
+ rhs.GobBlocksInZ);
+
+ return lhsGobBlocksInY == rhsGobBlocksInY &&
+ lhsGobBlocksInZ == rhsGobBlocksInZ;
+ }
+ }
+
+ /// <summary>
/// Checks if the view format of the first texture format is compatible with the format of the second.
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
@@ -464,10 +598,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view</param>
+ /// <param name="caps">Host GPU capabilities</param>
/// <returns>The view compatibility level of the texture formats</returns>
- public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs)
+ public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
- if (FormatCompatible(lhs.FormatInfo, rhs.FormatInfo))
+ if (FormatCompatible(lhs, rhs, caps))
{
if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
{
@@ -638,6 +773,54 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Bc7Srgb:
case Format.Bc7Unorm:
return FormatClass.Bc7;
+ case Format.Etc2RgbSrgb:
+ case Format.Etc2RgbUnorm:
+ return FormatClass.Etc2Rgb;
+ case Format.Etc2RgbaSrgb:
+ case Format.Etc2RgbaUnorm:
+ return FormatClass.Etc2Rgba;
+ case Format.Astc4x4Srgb:
+ case Format.Astc4x4Unorm:
+ return FormatClass.Astc4x4;
+ case Format.Astc5x4Srgb:
+ case Format.Astc5x4Unorm:
+ return FormatClass.Astc5x4;
+ case Format.Astc5x5Srgb:
+ case Format.Astc5x5Unorm:
+ return FormatClass.Astc5x5;
+ case Format.Astc6x5Srgb:
+ case Format.Astc6x5Unorm:
+ return FormatClass.Astc6x5;
+ case Format.Astc6x6Srgb:
+ case Format.Astc6x6Unorm:
+ return FormatClass.Astc6x6;
+ case Format.Astc8x5Srgb:
+ case Format.Astc8x5Unorm:
+ return FormatClass.Astc8x5;
+ case Format.Astc8x6Srgb:
+ case Format.Astc8x6Unorm:
+ return FormatClass.Astc8x6;
+ case Format.Astc8x8Srgb:
+ case Format.Astc8x8Unorm:
+ return FormatClass.Astc8x8;
+ case Format.Astc10x5Srgb:
+ case Format.Astc10x5Unorm:
+ return FormatClass.Astc10x5;
+ case Format.Astc10x6Srgb:
+ case Format.Astc10x6Unorm:
+ return FormatClass.Astc10x6;
+ case Format.Astc10x8Srgb:
+ case Format.Astc10x8Unorm:
+ return FormatClass.Astc10x8;
+ case Format.Astc10x10Srgb:
+ case Format.Astc10x10Unorm:
+ return FormatClass.Astc10x10;
+ case Format.Astc12x10Srgb:
+ case Format.Astc12x10Unorm:
+ return FormatClass.Astc12x10;
+ case Format.Astc12x12Srgb:
+ case Format.Astc12x12Unorm:
+ return FormatClass.Astc12x12;
}
return FormatClass.Unclassified;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index 2bd97432..bfc1105c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -2,13 +2,35 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
+using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
+ /// An overlapping texture group with a given view compatibility.
+ /// </summary>
+ struct TextureIncompatibleOverlap
+ {
+ public readonly TextureGroup Group;
+ public readonly TextureViewCompatibility Compatibility;
+
+ /// <summary>
+ /// Create a new texture incompatible overlap.
+ /// </summary>
+ /// <param name="group">The group that is incompatible</param>
+ /// <param name="compatibility">The view compatibility for the group</param>
+ public TextureIncompatibleOverlap(TextureGroup group, TextureViewCompatibility compatibility)
+ {
+ Group = group;
+ Compatibility = compatibility;
+ }
+ }
+
+ /// <summary>
/// A texture group represents a group of textures that belong to the same storage.
/// When views are created, this class will track memory accesses for them separately.
/// The group iteratively adds more granular tracking as views of different kinds are added.
@@ -29,6 +51,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HasCopyDependencies { get; set; }
+ /// <summary>
+ /// Indicates if this texture has any incompatible overlaps alive.
+ /// </summary>
+ public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
+
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
@@ -50,12 +77,20 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool[] _loadNeeded;
/// <summary>
+ /// Other texture groups that have incompatible overlaps with this one.
+ /// </summary>
+ private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
+ private bool _incompatibleOverlapsDirty = true;
+ private bool _flushIncompatibleOverlaps;
+
+ /// <summary>
/// Create a new texture group.
/// </summary>
/// <param name="context">GPU context that the texture group belongs to</param>
/// <param name="physicalMemory">Physical memory where the <paramref name="storage"/> texture is mapped</param>
/// <param name="storage">The storage texture for this group</param>
- public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage)
+ /// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
+ public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage, List<TextureIncompatibleOverlap> incompatibleOverlaps)
{
Storage = storage;
_context = context;
@@ -64,6 +99,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_is3D = storage.Info.Target == Target.Texture3D;
_layers = storage.Info.GetSlices();
_levels = storage.Info.Levels;
+
+ _incompatibleOverlaps = incompatibleOverlaps;
+ _flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
}
/// <summary>
@@ -83,6 +121,86 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Initialize all incompatible overlaps in the list, registering them with the other texture groups
+ /// and creating copy dependencies when partially compatible.
+ /// </summary>
+ public void InitializeOverlaps()
+ {
+ foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
+ {
+ if (overlap.Compatibility == TextureViewCompatibility.LayoutIncompatible)
+ {
+ CreateCopyDependency(overlap.Group, false);
+ }
+
+ overlap.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, overlap.Compatibility));
+ overlap.Group._incompatibleOverlapsDirty = true;
+ }
+
+ if (_incompatibleOverlaps.Count > 0)
+ {
+ SignalIncompatibleOverlapModified();
+ }
+ }
+
+ /// <summary>
+ /// Signal that the group is dirty to all views and the storage.
+ /// </summary>
+ private void SignalAllDirty()
+ {
+ Storage.SignalGroupDirty();
+ if (_views != null)
+ {
+ foreach (Texture texture in _views)
+ {
+ texture.SignalGroupDirty();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Signal that an incompatible overlap has been modified.
+ /// If this group must flush incompatible overlaps, the group is signalled as dirty too.
+ /// </summary>
+ private void SignalIncompatibleOverlapModified()
+ {
+ _incompatibleOverlapsDirty = true;
+
+ if (_flushIncompatibleOverlaps)
+ {
+ SignalAllDirty();
+ }
+ }
+
+
+ /// <summary>
+ /// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
+ /// This allows unsupported host formats to accept data written to format aliased textures.
+ /// </summary>
+ /// <returns>True if data was flushed, false otherwise</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public bool FlushIncompatibleOverlapsIfNeeded()
+ {
+ if (_flushIncompatibleOverlaps && _incompatibleOverlapsDirty)
+ {
+ bool flushed = false;
+
+ foreach (var overlap in _incompatibleOverlaps)
+ {
+ flushed |= overlap.Group.Storage.FlushModified(true);
+ }
+
+ _incompatibleOverlapsDirty = false;
+
+ return flushed;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
/// Check and optionally consume the dirty flags for a given texture.
/// The state is shared between views of the same layers and levels.
/// </summary>
@@ -124,6 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture being used</param>
public void SynchronizeMemory(Texture texture)
{
+ FlushIncompatibleOverlapsIfNeeded();
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
bool dirty = false;
@@ -136,7 +256,6 @@ namespace Ryujinx.Graphics.Gpu.Image
bool modified = group.Modified;
bool handleDirty = false;
- bool handleModified = false;
bool handleUnmapped = false;
foreach (CpuRegionHandle handle in group.Handles)
@@ -149,22 +268,28 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
handleUnmapped |= handle.Unmapped;
- handleModified |= modified;
}
}
+ // If the modified flag is still present, prefer the data written from gpu.
+ // A write from CPU will do a flush before writing its data, which should unset this.
+ if (modified)
+ {
+ handleDirty = false;
+ }
+
// Evaluate if any copy dependencies need to be fulfilled. A few rules:
// If the copy handle needs to be synchronized, prefer our own state.
// If we need to be synchronized and there is a copy present, prefer the copy.
- if (group.NeedsCopy && group.Copy())
+ if (group.NeedsCopy && group.Copy(_context))
{
anyModified |= true; // The copy target has been modified.
handleDirty = false;
}
else
{
- anyModified |= handleModified;
+ anyModified |= modified;
dirty |= handleDirty;
}
@@ -218,7 +343,7 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int level = 0; level < info.Levels; level++)
{
int offset = _allOffsets[offsetIndex];
- int endOffset = (offsetIndex + 1 == _allOffsets.Length) ? (int)Storage.Size : _allOffsets[offsetIndex + 1];
+ int endOffset = Math.Min(offset + _sliceSizes[info.BaseLevel + level], (int)Storage.Size);
int size = endOffset - offset;
ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)offset, (ulong)size));
@@ -252,25 +377,170 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Signal that a texture in the group has been modified by the GPU.
+ /// Determines whether flushes in this texture group should be tracked.
+ /// Incompatible overlaps may need data from this texture to flush tracked for it to be visible to them.
/// </summary>
- /// <param name="texture">The texture that has been modified</param>
- /// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
- public void SignalModified(Texture texture, bool registerAction)
+ /// <returns>True if flushes should be tracked, false otherwise</returns>
+ private bool ShouldFlushTriggerTracking()
+ {
+ foreach (var overlap in _incompatibleOverlaps)
+ {
+ if (overlap.Group._flushIncompatibleOverlaps)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU, and flushes a slice to guest memory.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// When possible, the data is written directly into guest memory, rather than copied.
+ /// </remarks>
+ /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
+ /// <param name="sliceIndex">The index of the slice to flush</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
+ private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
+ {
+ (int layer, int level) = GetLayerLevelForView(sliceIndex);
+
+ int offset = _allOffsets[sliceIndex];
+ int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
+ int size = endOffset - offset;
+
+ using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
+
+ Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
+ }
+
+ /// <summary>
+ /// Gets and flushes a number of slices of the storage texture to guest memory.
+ /// </summary>
+ /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
+ /// <param name="sliceStart">The first slice to flush</param>
+ /// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
+ private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
{
+ for (int i = sliceStart; i < sliceEnd; i++)
+ {
+ FlushTextureDataSliceToGuest(tracked, i, texture);
+ }
+ }
+
+ /// <summary>
+ /// Flush modified ranges for a given texture.
+ /// </summary>
+ /// <param name="texture">The texture being used</param>
+ /// <param name="tracked">True if the flush writes should be tracked, false otherwise</param>
+ /// <returns>True if data was flushed, false otherwise</returns>
+ public bool FlushModified(Texture texture, bool tracked)
+ {
+ tracked = tracked || ShouldFlushTriggerTracking();
+ bool flushed = false;
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
+ int startSlice = 0;
+ int endSlice = 0;
+ bool allModified = true;
+
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
- group.SignalModified();
+ if (group.Modified)
+ {
+ if (endSlice < group.BaseSlice)
+ {
+ if (endSlice > startSlice)
+ {
+ FlushSliceRange(tracked, startSlice, endSlice);
+ flushed = true;
+ }
+
+ startSlice = group.BaseSlice;
+ }
+
+ endSlice = group.BaseSlice + group.SliceCount;
+
+ if (tracked)
+ {
+ group.Modified = false;
- if (registerAction)
+ foreach (Texture texture in group.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+ else
{
- RegisterAction(group);
+ allModified = false;
}
}
+
+ if (endSlice > startSlice)
+ {
+ if (allModified && !split)
+ {
+ texture.Flush(tracked);
+ }
+ else
+ {
+ FlushSliceRange(tracked, startSlice, endSlice);
+ }
+
+ flushed = true;
+ }
+ });
+
+ Storage.SignalModifiedDirty();
+
+ return flushed;
+ }
+
+ /// <summary>
+ /// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
+ /// </summary>
+ /// <param name="texture">The texture that has been modified</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ClearIncompatibleOverlaps(Texture texture)
+ {
+ if (_incompatibleOverlapsDirty)
+ {
+ foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
+ {
+ incompatible.Group.ClearModified(texture.Range, this);
+
+ incompatible.Group.SignalIncompatibleOverlapModified();
+ }
+
+ _incompatibleOverlapsDirty = false;
+ }
+ }
+
+ /// <summary>
+ /// Signal that a texture in the group has been modified by the GPU.
+ /// </summary>
+ /// <param name="texture">The texture that has been modified</param>
+ public void SignalModified(Texture texture)
+ {
+ ClearIncompatibleOverlaps(texture);
+
+ EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
+ {
+ for (int i = 0; i < regionCount; i++)
+ {
+ TextureGroupHandle group = _handles[baseHandle + i];
+
+ group.SignalModified(_context);
+ }
});
}
@@ -279,21 +549,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="bound">True if this texture is being bound, false if unbound</param>
- /// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
- public void SignalModifying(Texture texture, bool bound, bool registerAction)
+ public void SignalModifying(Texture texture, bool bound)
{
+ ClearIncompatibleOverlaps(texture);
+
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
- group.SignalModifying(bound);
-
- if (registerAction)
- {
- RegisterAction(group);
- }
+ group.SignalModifying(bound, _context);
}
});
}
@@ -371,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_is3D)
{
// Future mip levels come after all layers of the last mip level. Each mipmap has less layers (depth) than the last.
-
+
if (!_hasLayerViews)
{
// When there are no layer views, the mips are at a consistent offset.
@@ -485,7 +751,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
baseLayer = handleIndex;
- }
+ }
else
{
baseLayer = 0;
@@ -634,7 +900,19 @@ namespace Ryujinx.Graphics.Gpu.Image
size = _sliceSizes[firstLevel];
}
- var groupHandle = new TextureGroupHandle(this, _allOffsets[viewStart], (ulong)size, _views, firstLayer, firstLevel, result.ToArray());
+ offset = _allOffsets[viewStart];
+ ulong maxSize = Storage.Size - (ulong)offset;
+
+ var groupHandle = new TextureGroupHandle(
+ this,
+ offset,
+ Math.Min(maxSize, (ulong)size),
+ _views,
+ firstLayer,
+ firstLevel,
+ viewStart,
+ views,
+ result.ToArray());
foreach (CpuRegionHandle handle in result)
{
@@ -694,11 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- Storage.SignalGroupDirty();
- foreach (Texture texture in views)
- {
- texture.SignalGroupDirty();
- }
+ SignalAllDirty();
}
/// <summary>
@@ -706,7 +980,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="oldHandles">The set of handles to inherit state from</param>
/// <param name="handles">The set of handles inheriting the state</param>
- private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles)
+ /// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
+ private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
{
foreach (var group in handles)
{
@@ -716,7 +991,7 @@ namespace Ryujinx.Graphics.Gpu.Image
foreach (var oldGroup in oldHandles)
{
- if (group.OverlapsWith(oldGroup.Offset, oldGroup.Size))
+ if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
{
foreach (var oldHandle in oldGroup.Handles)
{
@@ -725,13 +1000,13 @@ namespace Ryujinx.Graphics.Gpu.Image
dirty |= oldHandle.Dirty;
}
}
-
- group.Inherit(oldGroup);
+
+ group.Inherit(oldGroup, group.Offset == oldGroup.Offset + relativeOffset);
}
}
if (dirty && !handle.Dirty)
- {
+ {
handle.Reprotect(true);
}
@@ -741,6 +1016,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
}
+
+ foreach (var oldGroup in oldHandles)
+ {
+ oldGroup.Modified = false;
+ }
}
/// <summary>
@@ -760,7 +1040,16 @@ namespace Ryujinx.Graphics.Gpu.Image
RecalculateHandleRegions();
}
- InheritHandles(other._handles, _handles);
+ foreach (TextureIncompatibleOverlap incompatible in other._incompatibleOverlaps)
+ {
+ RegisterIncompatibleOverlap(incompatible, false);
+
+ incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == other);
+ }
+
+ int relativeOffset = Storage.Range.FindOffset(other.Storage.Range);
+
+ InheritHandles(other._handles, _handles, relativeOffset);
}
/// <summary>
@@ -782,7 +1071,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
- InheritHandles(_handles, handles);
+ InheritHandles(_handles, handles, 0);
foreach (var oldGroup in _handles)
{
@@ -815,7 +1104,7 @@ namespace Ryujinx.Graphics.Gpu.Image
cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
}
- var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, cpuRegionHandles);
+ var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (CpuRegionHandle handle in cpuRegionHandles)
{
@@ -855,7 +1144,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
handles = handlesList.ToArray();
- }
+ }
else
{
handles = new TextureGroupHandle[layerHandles * levelHandles];
@@ -953,34 +1242,172 @@ namespace Ryujinx.Graphics.Gpu.Image
if (copyTo)
{
- otherHandle.Copy(handle);
+ otherHandle.Copy(_context, handle);
}
else
{
- handle.Copy(otherHandle);
+ handle.Copy(_context, otherHandle);
}
}
}
/// <summary>
- /// A flush has been requested on a tracked region. Find an appropriate view to flush.
+ /// Creates a copy dependency to another texture group, where handles overlap.
+ /// Scans through all handles to find compatible patches in the other group.
+ /// </summary>
+ /// <param name="other">The texture group that overlaps this one</param>
+ /// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
+ public void CreateCopyDependency(TextureGroup other, bool copyTo)
+ {
+ for (int i = 0; i < _allOffsets.Length; i++)
+ {
+ (int layer, int level) = GetLayerLevelForView(i);
+ MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
+ ulong handleBase = handleRange.GetSubRange(0).Address;
+
+ for (int j = 0; j < other._handles.Length; j++)
+ {
+ (int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
+ MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
+ ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
+
+ if (handleBase == otherHandleBase)
+ {
+ // Check if the two sizes are compatible.
+ TextureInfo info = Storage.Info;
+ TextureInfo otherInfo = other.Storage.Info;
+
+ if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
+ TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
+ {
+ // These textures are copy compatible. Create the dependency.
+
+ EnsureFullSubdivision();
+ other.EnsureFullSubdivision();
+
+ TextureGroupHandle handle = _handles[i];
+ TextureGroupHandle otherHandle = other._handles[j];
+
+ handle.CreateCopyDependency(otherHandle, copyTo);
+
+ // If "copyTo" is true, this texture must copy to the other.
+ // Otherwise, it must copy to this texture.
+
+ if (copyTo)
+ {
+ otherHandle.Copy(_context, handle);
+ }
+ else
+ {
+ handle.Copy(_context, otherHandle);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Registers another texture group as an incompatible overlap, if not already registered.
+ /// </summary>
+ /// <param name="other">The texture group to add to the incompatible overlaps list</param>
+ /// <param name="copy">True if the overlap should register copy dependencies</param>
+ public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
+ {
+ if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
+ {
+ if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
+ {
+ // Any of the group's views may share compatibility, even if the parents do not fully.
+ CreateCopyDependency(other.Group, false);
+ }
+
+ _incompatibleOverlaps.Add(other);
+ other.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, other.Compatibility));
+ }
+
+ other.Group.SignalIncompatibleOverlapModified();
+ SignalIncompatibleOverlapModified();
+ }
+
+ /// <summary>
+ /// Clear modified flags in the given range.
+ /// This will stop any GPU written data from flushing or copying to dependent textures.
+ /// </summary>
+ /// <param name="range">The range to clear modified flags in</param>
+ /// <param name="ignore">Ignore handles that have a copy dependency to the specified group</param>
+ public void ClearModified(MultiRange range, TextureGroup ignore = null)
+ {
+ TextureGroupHandle[] handles = _handles;
+
+ foreach (TextureGroupHandle handle in handles)
+ {
+ // Handles list is not modified by another thread, only replaced, so this is thread safe.
+ // Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
+
+ MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
+
+ if (range.OverlapsWith(subRange))
+ {
+ if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
+ {
+ handle.Modified = false;
+ Storage.SignalModifiedDirty();
+
+ lock (handle.Overlaps)
+ {
+ foreach (Texture texture in handle.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+ }
+ }
+
+ Storage.SignalModifiedDirty();
+
+ if (_views != null)
+ {
+ foreach (Texture texture in _views)
+ {
+ texture.SignalModifiedDirty();
+ }
+ }
+ }
+
+ /// <summary>
+ /// A flush has been requested on a tracked region. Flush texture data for the given handle.
/// </summary>
/// <param name="handle">The handle this flush action is for</param>
/// <param name="address">The address of the flushing memory access</param>
/// <param name="size">The size of the flushing memory access</param>
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
{
- Storage.ExternalFlush(address, size);
+ if (!handle.Modified)
+ {
+ return;
+ }
- lock (handle.Overlaps)
+ _context.Renderer.BackgroundContextAction(() =>
{
- foreach (Texture overlap in handle.Overlaps)
+ handle.Sync(_context);
+
+ Storage.SignalModifiedDirty();
+
+ lock (handle.Overlaps)
{
- overlap.ExternalFlush(address, size);
+ foreach (Texture texture in handle.Overlaps)
+ {
+ texture.SignalModifiedDirty();
+ }
}
- }
- handle.Modified = false;
+ if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
+ {
+ FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
+ }
+ });
}
/// <summary>
@@ -992,6 +1419,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
group.Dispose();
}
+
+ foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
+ {
+ incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
+ }
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
index 0b69b6c7..7d4aec41 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
@@ -19,6 +19,28 @@ namespace Ryujinx.Graphics.Gpu.Image
private int _firstLevel;
private int _firstLayer;
+ // Sync state for texture flush.
+
+ /// <summary>
+ /// The sync number last registered.
+ /// </summary>
+ private ulong _registeredSync;
+
+ /// <summary>
+ /// The sync number when the texture was last modified by GPU.
+ /// </summary>
+ private ulong _modifiedSync;
+
+ /// <summary>
+ /// Whether a tracking action is currently registered or not.
+ /// </summary>
+ private bool _actionRegistered;
+
+ /// <summary>
+ /// Whether a sync action is currently registered or not.
+ /// </summary>
+ private bool _syncActionRegistered;
+
/// <summary>
/// The byte offset from the start of the storage of this handle.
/// </summary>
@@ -30,6 +52,16 @@ namespace Ryujinx.Graphics.Gpu.Image
public int Size { get; }
/// <summary>
+ /// The base slice index for this handle.
+ /// </summary>
+ public int BaseSlice { get; }
+
+ /// <summary>
+ /// The number of slices covered by this handle.
+ /// </summary>
+ public int SliceCount { get; }
+
+ /// <summary>
/// The textures which this handle overlaps with.
/// </summary>
public List<Texture> Overlaps { get; }
@@ -68,8 +100,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="views">All views of the storage texture, used to calculate overlaps</param>
/// <param name="firstLayer">The first layer of this handle in the storage texture</param>
/// <param name="firstLevel">The first level of this handle in the storage texture</param>
+ /// <param name="baseSlice">The base slice index of this handle</param>
+ /// <param name="sliceCount">The number of slices this handle covers</param>
/// <param name="handles">The memory tracking handles that cover this handle</param>
- public TextureGroupHandle(TextureGroup group, int offset, ulong size, List<Texture> views, int firstLayer, int firstLevel, CpuRegionHandle[] handles)
+ public TextureGroupHandle(TextureGroup group,
+ int offset,
+ ulong size,
+ List<Texture> views,
+ int firstLayer,
+ int firstLevel,
+ int baseSlice,
+ int sliceCount,
+ CpuRegionHandle[] handles)
{
_group = group;
_firstLayer = firstLayer;
@@ -80,6 +122,9 @@ namespace Ryujinx.Graphics.Gpu.Image
Overlaps = new List<Texture>();
Dependencies = new List<TextureDependency>();
+ BaseSlice = baseSlice;
+ SliceCount = sliceCount;
+
if (views != null)
{
RecalculateOverlaps(group, views);
@@ -114,9 +159,31 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
+ /// </summary>
+ /// <param name="context">The GPU context to register a sync action on</param>
+ private void RegisterSync(GpuContext context)
+ {
+ if (!_syncActionRegistered)
+ {
+ _modifiedSync = context.SyncNumber;
+ context.RegisterSyncAction(SyncAction, true);
+ _syncActionRegistered = true;
+ }
+
+ if (!_actionRegistered)
+ {
+ _group.RegisterAction(this);
+
+ _actionRegistered = true;
+ }
+ }
+
+ /// <summary>
/// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
/// </summary>
- public void SignalModified()
+ /// <param name="context">The GPU context to register a sync action on</param>
+ public void SignalModified(GpuContext context)
{
Modified = true;
@@ -126,15 +193,18 @@ namespace Ryujinx.Graphics.Gpu.Image
{
dependency.SignalModified();
}
+
+ RegisterSync(context);
}
/// <summary>
/// Signal that this handle has either started or ended being modified.
/// </summary>
/// <param name="bound">True if this handle is being bound, false if unbound</param>
- public void SignalModifying(bool bound)
+ /// <param name="context">The GPU context to register a sync action on</param>
+ public void SignalModifying(bool bound, GpuContext context)
{
- SignalModified();
+ SignalModified(context);
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
@@ -157,11 +227,68 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Wait for the latest sync number that the texture handle was written to,
+ /// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
+ /// </summary>
+ /// <param name="context">The GPU context used to wait for sync</param>
+ public void Sync(GpuContext context)
+ {
+ _actionRegistered = false;
+
+ bool needsSync = !context.IsGpuThread();
+
+ if (needsSync)
+ {
+ ulong registeredSync = _registeredSync;
+ long diff = (long)(context.SyncNumber - registeredSync);
+
+ if (diff > 0)
+ {
+ context.Renderer.WaitSync(registeredSync);
+
+ if ((long)(_modifiedSync - registeredSync) > 0)
+ {
+ // Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
+ return;
+ }
+
+ Modified = false;
+ }
+
+ // If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
+ }
+ else
+ {
+ Modified = false;
+ }
+ }
+
+ /// <summary>
+ /// Action to perform when a sync number is registered after modification.
+ /// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
+ /// </summary>
+ private void SyncAction()
+ {
+ // Register region tracking for CPU? (again)
+ _registeredSync = _modifiedSync;
+ _syncActionRegistered = false;
+
+ if (!_actionRegistered)
+ {
+ _group.RegisterAction(this);
+
+ _actionRegistered = true;
+ }
+ }
+
+ /// <summary>
/// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
/// </summary>
/// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
public void DeferCopy(TextureGroupHandle copyFrom)
{
+ Modified = false;
+
DeferredCopy = copyFrom;
_group.Storage.SignalGroupDirty();
@@ -247,73 +374,112 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
/// </summary>
+ /// <param name="context">GPU context to register sync for modified handles</param>
/// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
/// <returns>True if the copy was performed, false otherwise</returns>
- public bool Copy(TextureGroupHandle fromHandle = null)
+ public bool Copy(GpuContext context, TextureGroupHandle fromHandle = null)
{
bool result = false;
+ bool shouldCopy = false;
if (fromHandle == null)
{
fromHandle = DeferredCopy;
- if (fromHandle != null && fromHandle._bindCount == 0)
+ if (fromHandle != null)
{
- // Repeat the copy in future if the bind count is greater than 0.
- DeferredCopy = null;
+ // Only copy if the copy texture is still modified.
+ // It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
+ // It will also set as unmodified if a copy is deferred to it.
+
+ shouldCopy = fromHandle.Modified;
+
+ if (fromHandle._bindCount == 0)
+ {
+ // Repeat the copy in future if the bind count is greater than 0.
+ DeferredCopy = null;
+ }
}
}
+ else
+ {
+ // Copies happen directly when initializing a copy dependency.
+ // If dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
+ // Also, only direct copy if the data in this handle is not already modified (can be set by copies from modified handles).
+ shouldCopy = !fromHandle.CheckDirty() && (fromHandle.Modified || !Modified);
+ }
- if (fromHandle != null)
+ if (shouldCopy)
{
- // If the copy texture is dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
- if (!fromHandle.CheckDirty())
- {
- Texture from = fromHandle._group.Storage;
- Texture to = _group.Storage;
+ Texture from = fromHandle._group.Storage;
+ Texture to = _group.Storage;
- if (from.ScaleFactor != to.ScaleFactor)
- {
- to.PropagateScale(from);
- }
+ if (from.ScaleFactor != to.ScaleFactor)
+ {
+ to.PropagateScale(from);
+ }
- from.HostTexture.CopyTo(
- to.HostTexture,
- fromHandle._firstLayer,
- _firstLayer,
- fromHandle._firstLevel,
- _firstLevel);
+ from.HostTexture.CopyTo(
+ to.HostTexture,
+ fromHandle._firstLayer,
+ _firstLayer,
+ fromHandle._firstLevel,
+ _firstLevel);
+ if (fromHandle.Modified)
+ {
Modified = true;
- _group.RegisterAction(this);
-
- result = true;
+ RegisterSync(context);
}
+
+ result = true;
}
return result;
}
/// <summary>
+ /// Check if this handle has a dependency to a given texture group.
+ /// </summary>
+ /// <param name="group">The texture group to check for</param>
+ /// <returns>True if there is a dependency, false otherwise</returns>
+ public bool HasDependencyTo(TextureGroup group)
+ {
+ foreach (TextureDependency dep in Dependencies)
+ {
+ if (dep.Other.Handle._group == group)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
/// Inherit modified flags and dependencies from another texture handle.
/// </summary>
/// <param name="old">The texture handle to inherit from</param>
- public void Inherit(TextureGroupHandle old)
+ /// <param name="withCopies">Whether the handle should inherit copy dependencies or not</param>
+ public void Inherit(TextureGroupHandle old, bool withCopies)
{
Modified |= old.Modified;
- foreach (TextureDependency dependency in old.Dependencies.ToArray())
+ if (withCopies)
{
- CreateCopyDependency(dependency.Other.Handle);
-
- if (dependency.Other.Handle.DeferredCopy == old)
+ foreach (TextureDependency dependency in old.Dependencies.ToArray())
{
- dependency.Other.Handle.DeferredCopy = this;
+ CreateCopyDependency(dependency.Other.Handle);
+
+ if (dependency.Other.Handle.DeferredCopy == old)
+ {
+ dependency.Other.Handle.DeferredCopy = this;
+ }
}
- }
- DeferredCopy = old.DeferredCopy;
+ DeferredCopy = old.DeferredCopy;
+ }
}
/// <summary>
@@ -327,6 +493,9 @@ namespace Ryujinx.Graphics.Gpu.Image
return Offset < offset + size && offset < Offset + Size;
}
+ /// <summary>
+ /// Dispose this texture group handle, removing all its dependencies and disposing its memory tracking handles.
+ /// </summary>
public void Dispose()
{
foreach (CpuRegionHandle handle in Handles)
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureViewCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureViewCompatibility.cs
index 4671af46..b89936eb 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureViewCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureViewCompatibility.cs
@@ -7,6 +7,7 @@
enum TextureViewCompatibility
{
Incompatible = 0,
+ LayoutIncompatible,
CopyOnly,
Full
}
diff --git a/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs b/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs
new file mode 100644
index 00000000..155dda7b
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs
@@ -0,0 +1,58 @@
+using Ryujinx.Memory;
+using Ryujinx.Memory.Range;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A writable block that targets a given MultiRange within a PhysicalMemory instance.
+ /// </summary>
+ internal class MultiRangeWritableBlock : IWritableBlock
+ {
+ private readonly MultiRange _range;
+ private readonly PhysicalMemory _physicalMemory;
+
+ /// <summary>
+ /// Creates a new MultiRangeWritableBlock.
+ /// </summary>
+ /// <param name="range">The MultiRange to write to</param>
+ /// <param name="physicalMemory">The PhysicalMemory the given MultiRange addresses</param>
+ public MultiRangeWritableBlock(MultiRange range, PhysicalMemory physicalMemory)
+ {
+ _range = range;
+ _physicalMemory = physicalMemory;
+ }
+
+ /// <summary>
+ /// Write data to the MultiRange.
+ /// </summary>
+ /// <param name="va">Offset address</param>
+ /// <param name="data">Data to write</param>
+ /// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
+ public void Write(ulong va, ReadOnlySpan<byte> data)
+ {
+ if (va != 0)
+ {
+ throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
+ }
+
+ _physicalMemory.Write(_range, data);
+ }
+
+ /// <summary>
+ /// Write data to the MultiRange, without tracking.
+ /// </summary>
+ /// <param name="va">Offset address</param>
+ /// <param name="data">Data to write</param>
+ /// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
+ public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
+ {
+ if (va != 0)
+ {
+ throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
+ }
+
+ _physicalMemory.WriteUntracked(_range, data);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index d292fab0..1ff086ee 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -136,6 +136,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Gets a writable region from GPU mapped memory.
+ /// </summary>
+ /// <param name="range">Range</param>
+ /// <param name="tracked">True if write tracking is triggered on the span</param>
+ /// <returns>A writable region with the data at the specified memory location</returns>
+ public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false)
+ {
+ if (range.Count == 1)
+ {
+ MemoryRange subrange = range.GetSubRange(0);
+
+ return GetWritableRegion(subrange.Address, (int)subrange.Size, tracked);
+ }
+ else
+ {
+ Memory<byte> memory = new byte[range.GetSize()];
+
+ int offset = 0;
+ for (int i = 0; i < range.Count; i++)
+ {
+ MemoryRange subrange = range.GetSubRange(i);
+
+ GetSpan(subrange.Address, (int)subrange.Size).CopyTo(memory.Span.Slice(offset, (int)subrange.Size));
+
+ offset += (int)subrange.Size;
+ }
+
+ return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
+ }
+ }
+
+ /// <summary>
/// Reads data from the application process.
/// </summary>
/// <typeparam name="T">Type of the structure</typeparam>
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index 899deedf..dc9bf6af 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
}
+ public ReadOnlySpan<byte> GetData(int layer, int level)
+ {
+ return GetData();
+ }
+
public void SetData(ReadOnlySpan<byte> data)
{
Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 40ab18ef..f03653c4 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -154,6 +154,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
+ public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
+ {
+ int size = Info.GetMipSize(level);
+
+ if (HwCapabilities.UsePersistentBufferForFlush)
+ {
+ return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level);
+ }
+ else
+ {
+ IntPtr target = _renderer.PersistentBuffers.Default.GetHostArray(size);
+
+ int offset = WriteTo2D(target, layer, level);
+
+ return new ReadOnlySpan<byte>(target.ToPointer(), size).Slice(offset);
+ }
+ }
+
public void WriteToPbo(int offset, bool forceBgra)
{
WriteTo(IntPtr.Zero + offset, forceBgra);
@@ -182,25 +200,29 @@ namespace Ryujinx.Graphics.OpenGL.Image
int mipSize = Info.GetMipSize2D(level);
- // The GL function returns all layers. Must return the offset of the layer we're interested in.
- int resultOffset = target switch
- {
- TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
- TextureTarget.Texture1DArray => layer * mipSize,
- TextureTarget.Texture2DArray => layer * mipSize,
- _ => 0
- };
-
if (format.IsCompressed)
{
- GL.GetCompressedTexImage(target, level, data);
+ GL.GetCompressedTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, mipSize, data);
+ }
+ else if (format.PixelFormat != PixelFormat.DepthStencil)
+ {
+ GL.GetTextureSubImage(Handle, level, 0, 0, layer, Math.Max(1, Info.Width >> level), Math.Max(1, Info.Height >> level), 1, pixelFormat, pixelType, mipSize, data);
}
else
{
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
+
+ // The GL function returns all layers. Must return the offset of the layer we're interested in.
+ return target switch
+ {
+ TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
+ TextureTarget.Texture1DArray => layer * mipSize,
+ TextureTarget.Texture2DArray => layer * mipSize,
+ _ => 0
+ };
}
- return resultOffset;
+ return 0;
}
private void WriteTo(IntPtr data, bool forceBgra = false)
diff --git a/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs b/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
index fe224433..872efcc3 100644
--- a/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
+++ b/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
@@ -94,6 +94,21 @@ namespace Ryujinx.Graphics.OpenGL
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
}
+ public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size, int layer, int level)
+ {
+ EnsureBuffer(size);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
+
+ int offset = view.WriteToPbo2D(0, layer, level);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+
+ Sync();
+
+ return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
+ }
+
public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
EnsureBuffer(size);
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 1039ea26..2b327375 100644
--- a/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
+ int sliceDepth,
int levels,
int layers,
int blockWidth,
@@ -172,6 +173,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
+ int sd = Math.Max(1, sliceDepth >> level);
+
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@@ -181,7 +184,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
- for (int z = 0; z < d; z++)
+ for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)
@@ -364,6 +367,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
+ int sliceDepth,
int levels,
int layers,
int blockWidth,
@@ -432,6 +436,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
+ int sd = Math.Max(1, sliceDepth >> level);
+
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@@ -441,7 +447,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
- for (int z = 0; z < d; z++)
+ for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)
diff --git a/Ryujinx.Graphics.Texture/SizeCalculator.cs b/Ryujinx.Graphics.Texture/SizeCalculator.cs
index 7eee13c0..5568784f 100644
--- a/Ryujinx.Graphics.Texture/SizeCalculator.cs
+++ b/Ryujinx.Graphics.Texture/SizeCalculator.cs
@@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Texture
int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
int[] mipOffsets = new int[levels];
int[] sliceSizes = new int[levels];
+ int[] levelSizes = new int[levels];
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
@@ -108,8 +109,9 @@ namespace Ryujinx.Graphics.Texture
mipOffsets[level] = layerSize;
sliceSizes[level] = totalBlocksOfGobsInY * robSize;
+ levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
- layerSize += totalBlocksOfGobsInZ * sliceSizes[level];
+ layerSize += levelSizes[level];
depthLevelOffset += d;
}
@@ -152,7 +154,7 @@ namespace Ryujinx.Graphics.Texture
}
}
- return new SizeInfo(mipOffsets, allOffsets, sliceSizes, depth, levels, layerSize, totalSize, is3D);
+ return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
}
public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)
diff --git a/Ryujinx.Graphics.Texture/SizeInfo.cs b/Ryujinx.Graphics.Texture/SizeInfo.cs
index 880d677b..ed5379b3 100644
--- a/Ryujinx.Graphics.Texture/SizeInfo.cs
+++ b/Ryujinx.Graphics.Texture/SizeInfo.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Texture
public readonly int[] AllOffsets;
public readonly int[] SliceSizes;
+ public readonly int[] LevelSizes;
public int LayerSize { get; }
public int TotalSize { get; }
@@ -21,6 +22,7 @@ namespace Ryujinx.Graphics.Texture
_mipOffsets = new int[] { 0 };
AllOffsets = new int[] { 0 };
SliceSizes = new int[] { size };
+ LevelSizes = new int[] { size };
_depth = 1;
_levels = 1;
LayerSize = size;
@@ -32,6 +34,7 @@ namespace Ryujinx.Graphics.Texture
int[] mipOffsets,
int[] allOffsets,
int[] sliceSizes,
+ int[] levelSizes,
int depth,
int levels,
int layerSize,
@@ -41,6 +44,7 @@ namespace Ryujinx.Graphics.Texture
_mipOffsets = mipOffsets;
AllOffsets = allOffsets;
SliceSizes = sliceSizes;
+ LevelSizes = levelSizes;
_depth = depth;
_levels = levels;
LayerSize = layerSize;
@@ -99,7 +103,8 @@ namespace Ryujinx.Graphics.Texture
{
for (int i = 0; i < _mipOffsets.Length; i++)
{
- yield return new Region(_mipOffsets[i], SliceSizes[i]);
+ int maxSize = TotalSize - _mipOffsets[i];
+ yield return new Region(_mipOffsets[i], Math.Min(maxSize, LevelSizes[i]));
}
}
else
diff --git a/Ryujinx.Memory/Range/MultiRange.cs b/Ryujinx.Memory/Range/MultiRange.cs
index 3d505c7c..21ca5f09 100644
--- a/Ryujinx.Memory/Range/MultiRange.cs
+++ b/Ryujinx.Memory/Range/MultiRange.cs
@@ -284,6 +284,11 @@ namespace Ryujinx.Memory.Range
/// <returns>Total size in bytes</returns>
public ulong GetSize()
{
+ if (HasSingleRange)
+ {
+ return _singleRange.Size;
+ }
+
ulong sum = 0;
foreach (MemoryRange range in _ranges)
diff --git a/Ryujinx/Ui/RendererWidgetBase.cs b/Ryujinx/Ui/RendererWidgetBase.cs
index 8830a4f5..cdbf5d6c 100644
--- a/Ryujinx/Ui/RendererWidgetBase.cs
+++ b/Ryujinx/Ui/RendererWidgetBase.cs
@@ -386,6 +386,7 @@ namespace Ryujinx.Ui
Device.Gpu.Renderer.RunLoop(() =>
{
+ Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache();
Translator.IsReadyForTranslation.Set();