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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.GAL/Multithreading
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs12
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandType.cs6
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCommand.cs18
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCountCommand.cs (renamed from Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndexedIndirectCountCommand.cs)8
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs18
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs (renamed from Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs)8
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs32
7 files changed, 78 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 8080ab64..b2799e09 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -141,16 +141,20 @@ namespace Ryujinx.Graphics.GAL.Multithreading
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.MultiDrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
- MultiDrawIndirectCountCommand.Run(ref GetCommand<MultiDrawIndirectCountCommand>(memory), threaded, renderer);
- _lookup[(int)CommandType.MultiDrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
- MultiDrawIndexedIndirectCountCommand.Run(ref GetCommand<MultiDrawIndexedIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
index c25f0834..c199ff34 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
@@ -52,11 +52,13 @@
DispatchCompute,
Draw,
DrawIndexed,
+ DrawIndexedIndirect,
+ DrawIndexedIndirectCount,
+ DrawIndirect,
+ DrawIndirectCount,
DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
- MultiDrawIndirectCount,
- MultiDrawIndexedIndirectCount,
SetAlphaTest,
SetBlendState,
SetDepthBias,
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCommand.cs
new file mode 100644
index 00000000..3a47e962
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCommand.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct DrawIndexedIndirectCommand : IGALCommand
+ {
+ public CommandType CommandType => CommandType.DrawIndexedIndirect;
+ private BufferRange _indirectBuffer;
+
+ public void Set(BufferRange indirectBuffer)
+ {
+ _indirectBuffer = indirectBuffer;
+ }
+
+ public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndexedIndirectCountCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCountCommand.cs
index 6798f8cc..79d9792e 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndexedIndirectCountCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCountCommand.cs
@@ -1,8 +1,8 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
- struct MultiDrawIndexedIndirectCountCommand : IGALCommand
+ struct DrawIndexedIndirectCountCommand : IGALCommand
{
- public CommandType CommandType => CommandType.MultiDrawIndexedIndirectCount;
+ public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
@@ -16,9 +16,9 @@
_stride = stride;
}
- public static void Run(ref MultiDrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.MultiDrawIndexedIndirectCount(
+ renderer.Pipeline.DrawIndexedIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs
new file mode 100644
index 00000000..73414e44
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCommand.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct DrawIndirectCommand : IGALCommand
+ {
+ public CommandType CommandType => CommandType.DrawIndirect;
+ private BufferRange _indirectBuffer;
+
+ public void Set(BufferRange indirectBuffer)
+ {
+ _indirectBuffer = indirectBuffer;
+ }
+
+ public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs
index 7a9d07f3..96f60f4a 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/MultiDrawIndirectCountCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs
@@ -1,8 +1,8 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
- struct MultiDrawIndirectCountCommand : IGALCommand
+ struct DrawIndirectCountCommand : IGALCommand
{
- public CommandType CommandType => CommandType.MultiDrawIndirectCount;
+ public CommandType CommandType => CommandType.DrawIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
@@ -16,9 +16,9 @@
_stride = stride;
}
- public static void Run(ref MultiDrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.MultiDrawIndirectCount(
+ renderer.Pipeline.DrawIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 723d29f1..52d69933 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -83,33 +83,45 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
- public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
- _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+ _renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
_renderer.QueueCommand();
}
- public void EndHostConditionalRendering()
+ public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
- _renderer.New<EndHostConditionalRenderingCommand>();
+ _renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
- public void EndTransformFeedback()
+ public void DrawIndirect(BufferRange indirectBuffer)
{
- _renderer.New<EndTransformFeedbackCommand>();
+ _renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+ {
+ _renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
_renderer.QueueCommand();
}
- public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+ _renderer.QueueCommand();
+ }
+
+ public void EndHostConditionalRendering()
{
- _renderer.New<MultiDrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+ _renderer.New<EndHostConditionalRenderingCommand>();
_renderer.QueueCommand();
}
- public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+ public void EndTransformFeedback()
{
- _renderer.New<MultiDrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+ _renderer.New<EndTransformFeedbackCommand>();
_renderer.QueueCommand();
}