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path: root/Ryujinx.Graphics.GAL/IPipeline.cs
AgeCommit message (Collapse)Author
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
* Implement clear buffer (fast path) * Remove blank line
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ↵riperiperi
backend. (#1657) * Support res scale on images, correctly blacklist for SUST, move logic out of backend. * Fix Typo
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses ↵gdkchan
(#1634) * Fix transform feedback errors caused by host pause/resume * Fix TFB being used as something else issue with copies * This is supposed to be StreamCopy
2020-10-20Fix image binding format (#1625)gdkchan
* Fix image binding format * XML doc
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
* Fix GL_INVALID_VALUE on glPointSize calls * Implement more of Point primitive state * Use existing Origin enum
2020-07-15Initial transform feedback support (#1370)gdkchan
* Initial transform feedback support * Some nits and fixes * Update ReportCounterType and Write method * Can't change shader or TFB bindings while TFB is active * Fix geometry shader input names with new naming
2020-07-10Implement Logical Operation registers and functionality (#1380)riperiperi
* Implement Logical Operation registers and functionality. * Address Feedback 1
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
Verified with deko3d and opengl driver code.
2020-04-25Implement Constant Color blends (#1119)mageven
* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
2020-04-17Implement Depth Clamping (#1120)mageven
* Implement Depth Clamping and add misc enums * Fix formatting
2020-04-07Simple GPU fixes (#1093)mageven
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc
2020-03-29Implement GPU scissors (#1058)gdkchan
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
2020-02-02Support configurable point size (#916)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support depth clip mode and disable shader fast math optimization on NVIDIA ↵gdkchan
as a workaround for compiler bugs (?)
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered ↵gdk
render support, do not delete textures with existing views created from them
2020-01-09Initial support for image stores, support texture sample on computegdk