| Age | Commit message (Collapse) | Author |
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LLE implementation
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fix regression on address range checking
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IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
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[GPU] Fix some of the current framebuffer issues
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interpreter, and a rewrite of the GPU code.
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
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SvcExitThread
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inside the CPU, since the size if fixed anyway, better heap region size
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paths that don't start with at least a /, increase map region size
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
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WaitSignal timeout, always display window at the center of the screen
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
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