| Age | Commit message (Collapse) | Author |
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LLE implementation
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* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
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fix regression on address range checking
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* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
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used for now)
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FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
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SHL, LD_C, some shader related fixes, added support for texture component selection
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* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
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IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
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version check
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
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* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
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to english
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change the way how the vertex buffer size is calculated for the buffers with limit = 0
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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
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* Update IAudioDeviceService.cs
Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount
* Update IAudioDeviceService.cs
* Update IAudioDeviceService.cs
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* Update IAudioController.cs
Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate
* Update IAudioController.cs
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Stubs:
- GetUserCount (`Write(0);` throw userland error)
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* Update IHidServer.cs
Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern
* Update IHidServer.cs
updated
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* add stub loglevel
* add log for stubbed methods
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
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[GPU] Fix some of the current framebuffer issues
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interpreter, and a rewrite of the GPU code.
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