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2018-06-10Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵gdkchan
LLE implementation
2018-06-10Use sample counter on HID controller layoutsgdkchan
2018-06-10Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)Tobias
* Stubs for NFP * Stubs for ACC * Implement SvcGetThreadCoreMask * Fixup * Fixup 2 * Fixup 3 * Address Cyuubi's feedback
2018-06-10Fix a small size related issue on MapBufferEx and add the BC7U texture formatgdkchan
2018-06-09Fix a thread sync bug as is the usual...gdkchan
2018-06-09Somewhat better implementation of thread yieldgdkchan
2018-06-09Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, ↵gdkchan
fix regression on address range checking
2018-06-09Use source texture size when doing reads for texure copygdkchan
2018-06-08Small cleanup in AMemory and removed some unused usingsgdkchan
2018-06-08Texture/Vertex/Index data cache (#132)gdkchan
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08ReadBytes function in AMemory, with cleaner range check. (#136)riperiperi
2018-06-08Add & Correct ErrorModules (#137)greggameplayer
* Add & Correct ErrorModules * Remove LibNX specific ErrorModules * Remove Homebrew Specific ErrorModules
2018-06-04Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessorgdkchan
2018-06-02Use GetBufferType0x21 on TransactParcelAuto aswellgdkchan
2018-06-02SMO stubs and implementations (#129)Starlet
* WIP SMO stubs and implementations * fixes? * Add StorageHelper * Whoops * Compliant with review. * Remove unnecessary usings
2018-06-02Some small gpu improvements and shader improvements, add support for ASTC ↵gdkchan
4x4 textures (slow!)
2018-05-29Added support for more shader instructions and texture formats, fix swapped ↵gdkchan
channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-26Initial work to support AArch32 with a interpreter, plus nvmm stubs (not ↵gdkchan
used for now)
2018-05-25[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, ↵Starlet
FinishInitialize and add more pctl service names. (#127) * [INvDrvServices] Stub FinishInitialize * [IApplicationFunctions] Stub GetPseudoDeviceId * I need to proofread my shit... * Also add more pctl service names
2018-05-23Remove some calls generated on the CPU for inexistent intrinsic methodsgdkchan
2018-05-22Improve shader sending method to GAL, use a memory interface instead of ↵gdkchan
reading a fixed array size and sending every time
2018-05-22[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & ↵Starlet
SvcUnmapPhysicalMemory (#126) * [SvcSystem] Implement SvcGetInfo 16 SvcGetInfo 16 always should be 1(?) * Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory * Adjusted to review.
2018-05-22Add a C++ demangler (#119)Thomas Guillemard
* Add a C++ demangler for PrintStackTrace This is a simple C++ demangler (only supporting name demangling) that will probably be enough for any stacktrace cases. * Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName * Rename Demangler -> Demangle + Fix coding style * Starting a real parsing for demangler (still simple and no compression support yet) * Partially implement decompression * Improve compression support (still need to fix errored compression indexing) * Some cleanup * Fix Demangle.Parse call in PrintStackTrace * Trim parameters result to get more clear prototypes * Rename Demangle -> Demangler and fix access level * Fix substitution possible issues also improve code readability * Redo compression indexing to be more accurate * Add support of not nested function name
2018-05-17Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵gdkchan
SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-15Only use higher priority on yield, change reschedule to be per-thread ↵gdkchan
instead of using SchedulerThread to store the reschedule flag
2018-05-15Fix some races in SvcThreadSync and change the way how yield worksgdkchan
2018-05-14Fix typo and update priority/avoid duplicates on UpdateMutexOwnergdkchan
2018-05-14Some improvements to SetThreadCoreMask, simplified implementation of wait listsgdkchan
2018-05-13Implement GetTpcMasks on nvservicesgdkchan
2018-05-13Better implementation of SetThreadCoreMask that allows changing the Core ↵gdkchan
Mask (untested, no clue if it actually works)
2018-05-13Initial work to support changing thread core on the scheduler, also some ↵gdkchan
cond var priority fixes
2018-05-11Allow using self thread id on some svcs (fixes #117)gdkchan
2018-05-11Fix WidthInGobs on the GPUgdkchan
2018-05-11Add intrinsics support (#121)gdkchan
* Initial intrinsics support * Update tests to work with the new Vector128 type and intrinsics * Drop SSE4.1 requirement * Fix copy-paste mistake
2018-05-11Fix NV stubs (#124)Starlet
* Fix NV stubs * Compliant with feedback * Oops, Compliant with feedback #2
2018-05-10Implement ISystemDisplayService::GetDisplayMode & Add ↵Thomas Guillemard
IManagerDisplayService::SetLayerVisibility stub (#118) * Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility Also add some missing PrintStub calls * Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-07Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize ↵gdkchan
version check
2018-05-07NvServices refactoring (#120)gdkchan
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-04Update IAudioRendererManager.csAc_K
2018-05-01A REAL fix for some games. (#116)Ac_K
* Update IAudioRendererManager.cs * Update IAudioRendererManager.cs * Update IAudioRendererManager.cs
2018-04-29Fix GetDesiredLanguage and expose a way to set the desired language, default ↵gdkchan
to english
2018-04-29Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ↵gdkchan
change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-26Remove unnecessary casts from NxSettingsgdkchan
2018-04-26Add null terminator to audio device names when writing to the output buffergdkchan
2018-04-26Remove thread from the threads list when it finishes, remove debug codegdkchan
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 Update ISystemSettingsServer.cs (#107)Ac_K
* Update ISystemSettingsServer.cs Implement `GetSettingsItemValue`. * Add NxSettings.cs Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818). * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs
2018-04-24[HLE/Audio] Use correct audio device namesgdkchan
2018-04-24Improved logging (#103)gdkchan
2018-04-23Update IAudioController.csAc_K