aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr * Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-14Audio Renderer improvements (#210)gdkchan
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
2018-07-14Improve CountLeadingZeros() algorithm, nits. (#219)LDj3SNuD
* Update AInstEmitSimdArithmetic.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update AInstEmitSimdArithmetic.cs
2018-07-14Allow using ulong max value as yield (#263)gdkchan
2018-07-14Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)gdkchan
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions * Address PR feedback * Address PR feedback * Remove another useless temp var * nit: Alignment * Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount() * Fix encodings and move flag bit test out of the loop
2018-07-14Some small shader related fixes (#258)gdkchan
* Some small shader related fixes * Address PR feedback
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
2018-07-13TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)Thomas Guillemard
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
2018-07-12Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, ↵greggameplayer
10x10 and 12x12 (#249) * return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 * return correct Bytes Per Pixel * Use method in order to get CompressedTextureSize * Add Read16BptCompressedTexture method * add Bpb integer argument
2018-07-12AInstEmitSimdCvt: Half-precision to single-precision conversion (#235)Merry
2018-07-12Loop GLScreen with custom method (#244)ReinUsesLisp
* Loop GLScreen with custom method * Fix deadlocks * Fix screen resizing * Change event to bool * Try to fix quitting error * Set title from main thread * Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12NvGetConfig with production/non production swapping (#243)David
* GetConfig should return 0x30006 in production mode * GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0" * Code formatting, TryGetValue * Slight fixup * dont forget the setting * Implemented non production mode setting grabbing * format issue * style changes
2018-07-12Update README.mdAc_K
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
2018-07-09Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)gdkchan
2018-07-09Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239)gdkchan
2018-07-08Query multiple pages at once with GetWriteWatch (#222)gdkchan
* Query multiple pages at once with GetWriteWatch * Allow multiple buffer types to share the same page, aways use the physical address as cache key * Remove a variable that is no longer needed
2018-07-08ChocolArm64: More accurate implementation of Frecpe & Frecps (#228)Merry
* ChocolArm64: More accurate implementation of Frecpe * ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08Implement GPU primitive restart (#221)ReinUsesLisp
2018-07-08Improvements to IAudioOutManager (#232)gdkchan
* Improvements to IAudioOutManager * Make implementation private
2018-07-08ASoftFloat: Fix InvSqrtEstimate for negative values (#233)Merry
2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
* Disable tests for framebuffer blitting
2018-07-05Implement some GPU features (#209)ReinUsesLisp
* Implement stencil testing * Implement depth testing * Implement face culling * Implement front face * Comparison functions now take OGL enums too * Fix front facing when flipping was used * Add depth and stencil clear values
2018-07-03Remove broken adds/cmn with condition check optimization (#218)gdkchan
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-03Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend ↵ReinUsesLisp
factor (#207) * Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200)gdkchan
2018-07-03Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). ↵LDj3SNuD
Improve CountSetBits8() algorithm. (#212) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdLogical.cs * Update AVectorHelper.cs * Update ASoftFallback.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Improve CountSetBits8() algorithm. * Improve CountSetBits8() algorithm.
2018-07-02Add Controller Support (#196)John Clemis
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
2018-07-02Some things for time:* (#211)Thomas Guillemard
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
* Implement GetReleasedAudioOutBufferAuto properly * Also implement AppendAudioOutBufferAuto properly
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-30Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, ↵LDj3SNuD
Uabdl_V. Add 16 tests. (#204) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Update Instructions.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs
2018-06-28Explicit GLSL "position" attribute location (#199)ReinUsesLisp
2018-06-28Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193)gdkchan
2018-06-28Add support for the FMLA (by element/scalar) instruction (#187)gdkchan
* Add support for the FMLA (by element/scalar) instruction * Fix encoding
2018-06-28Add support for vertex base on indexed draws, fix index buffer first ↵gdkchan
(untested) (#197)
2018-06-28add the forgotten mm:u link (#190)greggameplayer
2018-06-28Somewhat better ClearBuffers implementationgdkchan
2018-06-27Add support for Vertex Program A and other small shader improvements (#192)gdkchan
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
2018-06-27Fix vertex buffer size on the gpu when the draw vertex count is less than ↵gdkchan
the buffer size, added a few more registers (currently not implemented)
2018-06-26Fix GL.CreateBuffers -> GL.GenBuffers (#189)ReinUsesLisp
2018-06-26Implementation of UBOs instead of uniform constant arrays (#186)ReinUsesLisp
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces
2018-06-26Relax GetThreadContext3 by allowing it to get the context of a running threadgdkchan
2018-06-26Set PC value on SvcCall aswellgdkchan
2018-06-26Implement SvcGetThreadContext3gdkchan
2018-06-25Add Sqxtun_S, Sqxtun_V with 3 tests. (#188)LDj3SNuD
* Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimd.cs