diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-07-06 23:40:12 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-07-06 23:40:12 -0300 |
| commit | 0bec547b9dc11cb01c42db7f015cc47a0e649f6b (patch) | |
| tree | 4c070c4445796303c01352ffc3fa43842c7f45ba | |
| parent | 97ca974213ec9564ed4a9c57e998ca726dbbb64f (diff) | |
Disable front facing and face culling to avoid regression (#226)
* Disable tests for framebuffer blitting
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs | 29 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs | 5 |
2 files changed, 31 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs index 4d91ff97..305fa37d 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs @@ -239,7 +239,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL { EnsureInitialized(); - bool AlphaBlendEnable = GL.GetInteger(GetPName.Blend) != 0; + //bool CullFaceEnable = GL.IsEnabled(EnableCap.CullFace); + + bool DepthTestEnable = GL.IsEnabled(EnableCap.DepthTest); + + bool StencilTestEnable = GL.IsEnabled(EnableCap.StencilTest); + + bool AlphaBlendEnable = GL.IsEnabled(EnableCap.Blend); + + //GL.Disable(EnableCap.CullFace); + + GL.Disable(EnableCap.DepthTest); + + GL.Disable(EnableCap.StencilTest); GL.Disable(EnableCap.Blend); @@ -268,6 +280,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.UseProgram(CurrentProgram); + //if (CullFaceEnable) + //{ + // GL.Enable(EnableCap.CullFace); + //} + + if (DepthTestEnable) + { + GL.Enable(EnableCap.DepthTest); + } + + if (StencilTestEnable) + { + GL.Enable(EnableCap.StencilTest); + } + if (AlphaBlendEnable) { GL.Enable(EnableCap.Blend); diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs index e0e769d4..d46f5089 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs @@ -79,8 +79,9 @@ namespace Ryujinx.HLE.Gpu.Engines Gpu.Renderer.Shader.BindProgram(); - SetFrontFace(); - SetCullFace(); + //Note: Uncomment SetFrontFace SetCullFace when flipping issues are solved + //SetFrontFace(); + //SetCullFace(); SetDepth(); SetStencil(); SetAlphaBlending(); |
