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2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
2018-07-14Audio Renderer improvements (#210)gdkchan
2018-07-14Improve CountLeadingZeros() algorithm, nits. (#219)LDj3SNuD
2018-07-14Allow using ulong max value as yield (#263)gdkchan
2018-07-14Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)gdkchan
2018-07-14Some small shader related fixes (#258)gdkchan
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
2018-07-13TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)Thomas Guillemard
2018-07-12Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10...greggameplayer
2018-07-12AInstEmitSimdCvt: Half-precision to single-precision conversion (#235)Merry
2018-07-12Loop GLScreen with custom method (#244)ReinUsesLisp
2018-07-12NvGetConfig with production/non production swapping (#243)David
2018-07-12Update README.mdAc_K
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
2018-07-09Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)gdkchan
2018-07-09Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239)gdkchan
2018-07-08Query multiple pages at once with GetWriteWatch (#222)gdkchan
2018-07-08ChocolArm64: More accurate implementation of Frecpe & Frecps (#228)Merry
2018-07-08Implement GPU primitive restart (#221)ReinUsesLisp
2018-07-08Improvements to IAudioOutManager (#232)gdkchan
2018-07-08ASoftFloat: Fix InvSqrtEstimate for negative values (#233)Merry
2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
2018-07-05Implement some GPU features (#209)ReinUsesLisp
2018-07-03Remove broken adds/cmn with condition check optimization (#218)gdkchan
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-03Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa...ReinUsesLisp
2018-07-03Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200)gdkchan
2018-07-03Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Impr...LDj3SNuD
2018-07-02Add Controller Support (#196)John Clemis
2018-07-02Some things for time:* (#211)Thomas Guillemard
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-30Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V...LDj3SNuD
2018-06-28Explicit GLSL "position" attribute location (#199)ReinUsesLisp
2018-06-28Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193)gdkchan
2018-06-28Add support for the FMLA (by element/scalar) instruction (#187)gdkchan
2018-06-28Add support for vertex base on indexed draws, fix index buffer first (unteste...gdkchan
2018-06-28add the forgotten mm:u link (#190)greggameplayer
2018-06-28Somewhat better ClearBuffers implementationgdkchan
2018-06-27Add support for Vertex Program A and other small shader improvements (#192)gdkchan
2018-06-27Fix vertex buffer size on the gpu when the draw vertex count is less than the...gdkchan
2018-06-26Fix GL.CreateBuffers -> GL.GenBuffers (#189)ReinUsesLisp
2018-06-26Implementation of UBOs instead of uniform constant arrays (#186)ReinUsesLisp
2018-06-26Relax GetThreadContext3 by allowing it to get the context of a running threadgdkchan
2018-06-26Set PC value on SvcCall aswellgdkchan
2018-06-26Implement SvcGetThreadContext3gdkchan
2018-06-25Add Sqxtun_S, Sqxtun_V with 3 tests. (#188)LDj3SNuD