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2021-02-11Hotfix for Joy-Con Images (#2011)Ayato (Shahil)
The Joy-Con images should no longer be stretched on Windows (P.S I hate Windows :p)
2021-02-11Enable multithreaded VP9 decoding (#2009)gdkchan
* Enable multithreaded VP9 decoding * Limit the number of threads used for video decoding
2021-02-11Update Joy-Con images 2 (#2004)Ayato (Shahil)
* Update Joy-Con Images 2 This Updates the Joy-Con images, Changes include, adding a top view to the {Joy-Con Pair} image and {Joy-Con Left and Right} Images and adding a side view to {Joy-Con Left and Right} images, the colours should be less washed out as well and I also decided to clean up the raw image because even though you could not see it in the GUI, the Images themselves looked very messy when opened in a Vector tool * Fix Sily Right Joy Con mistake * Make ZL and ZR more visable
2021-02-11Improve inline keyboard compatibility (#1959)Caian Benedicto
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg –abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
2021-02-10Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008)Xpl0itR
2021-02-09Load default config when an invalid config is found (#1008)Xpl0itR
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened :grimacing: - Write to disk immediately to decrease the chances of corruption
2021-02-09Implemented ↵Joshi234
ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932) * Added IsUserSystemClockAutomaticCorrectionEnabled This is used when a game want to check if you game is synced with a server * Update ISystemSettingsServer.cs * Implemented OpenDataStorageWithProgramIndex * Update IFileSystemProxy.cs * Commited that file on accidant * Update IFileSystemProxy.cs * Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx" This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655. * Revert "Update IFileSystemProxy.cs" This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655. * Update IFileSystemProxy.cs * Update ISystemSettingsServer.cs * removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix formating and add missing stub * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-08Fix inter-process data copy on non-contiguous physical regions (#1988)gdkchan
2021-02-08Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)sharmander
* Optimization | Modify Add Instruction to use LEA instead. Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency. * Fix IsSameOperandDestSrc1 Check for Add * Use LEA if Dest != SRC1 * Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add * Fix error in logic * Typo * Add paranthesis for clarity * Compare registers as requested. * Cleanup if statement, use same comparison method as generateCopy * Make change as recommended by gdk * Perform check only when Add calls are made * use ensure sametype for lea, fix else * Update comment * Update version #
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
2021-02-08Fix Updater Icon On Linux (#1995)edisionnano
* Fix Linux Icon * Fix identation * Move the icon to the private constructor
2021-02-08Disable partial JIT invalidation on unmap (#1991)gdkchan
2021-02-08Implement ETC2 (RGB) texture format (#2000)gdkchan
* Implement ETC2 format * Fix component counts for compressed formats
2021-02-01Do not flush multisample textures (#1973)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
* Implement geometry shader passthrough * Cache version change
2021-01-29Add PPTC acronym to settings page (#1974)EmulationFanatic
2021-01-29Use a descriptor cache for faster pool invalidation. (#1977)riperiperi
* Use a descriptor cache for faster pool invalidation. * Speed up comparison by casting to Vector256 Now we never need to worry about this ever again
2021-01-28Enable Docked Mode by Default (#1953)ShahilSharma
Enables Docked Mode by default, since I see no reason to keep it off by Default.
2021-01-28Support multiple destination operands on shader IR and shuffle predicates ↵gdkchan
(#1964) * Support multiple destination operands on shader IR and shuffle predicates * Cache version change
2021-01-28Lower precision of estimate instruction results to match Arm behavior (#1943)gdkchan
* Lower precision of estimate instruction results to match Arm behavior * PTC version update * Nits
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2021-01-27Fix regression on shader atomic SSBO operations (#1967)gdkchan
* Fix regression on shader atomic SSBO operations * Update comment
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-27Fix conditional rendering without queries (#1965)gdkchan
2021-01-26Initial Setup: Reload keys before verifying firmware (#1955)mageven
* Initial Setup: Reload keys before verifying firmware Also, display the NoKeys dialog if keyset is empty when verifying firmware. * LoadApplications: Remove the lone debug log and print the error directly
2021-01-26Fix compute shader code dumping (#1960)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2021-01-26Implement PRFM (register variant) as NOP (#1956)mageven
* Implement PRFM (register variant) as NOP Fix typo pfrm -> prfm Add comments to distinguish variants * Increment PTC version
2021-01-26GUI Update: Fix controller input window to fit all images without scrolling ↵EmulationFanatic
(#1962) Currently, when configuring controller input with an "Xinput Controller" or "Unmapped Controller", the window does not fit the images for Pro Controller (width limited) or Joycon Pair (width and height limited). This PR proportionally enlarges the window so that no scrolling is ever necessary to fully see the controller image.
2021-01-25Prevent Display Sleep on Windows while running a game (#1850)EliEron
Co-authored-by: EliEron <example@example.com>
2021-01-25Add VCLZ.* fast path (#1917)FICTURE7
* Add VCLZ fast path * Add VCLZ.8B/16B SSSE3 fast path * Add VCLZ.4H/8H SSSE3 fast path * Add VCLZ.2S/4S SSE2 fast path * Improve CLZ.4H/8H fast path * Improve CLZ.2S/4S fast path * Set PPTC version
2021-01-25Allow out of bounds storage buffer access by aligning their sizes (#1870)gdkchan
* Allow out of bounds storage buffer access by aligning their sizes * Use correct size * Fix typo and comment on the reason for the change
2021-01-25Update Controller Images (#1951)ShahilSharma
This updates the old Images used for the input section for Ryujinx. The old one didn't play nice with the some GTK themes like light mode, this new one does.
2021-01-24Github Actions: Workaround windows-latest restore failures (#1957)Mary
See https://github.com/actions/setup-dotnet/issues/155.
2021-01-23Match texture if the physical range is the same (#1934)gdkchan
* Match texture if the physical range is the same * XML docs and comments
2021-01-23TZ: Fix loop condition in GetTZName (#1950)mageven
Closes #1949
2021-01-23Fix inverted read only flag in transfer memory creation (#1945)Caian Benedicto
2021-01-20Fix SL/SR typo in keyboard controller mapping (#1938)mageven
2021-01-19Fix alignment on CreateTransferMemoryStorage (#1937)gdkchan
2021-01-20CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with ↵LDj3SNuD
Tests. (#1894)
2021-01-19Enable parallel ASTC decoding by default (#1930)gdkchan
2021-01-19Fix out of range exception when a invalid base lod is used (#1931)gdkchan
2021-01-19Fix some GLXBadDrawable crashes on linux (#1900)Sera
Fixes the crashes on linux when you stop emulation, and when you try to exit the emulator while a game is running. Also tested on windows without problems on my side.
2021-01-19Reduce temporary copy/fill buffer size (#1926)gdkchan
2021-01-19am: Implement CreateHandleStorage and fixes (#1929)Ac_K
2021-01-19Emulate a circular zone for keyboard analog sticks (#1906)mageven
2021-01-19Fix Linux Icon (#1927)pineappleEA
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
* Initial implementation of buffer flush (VERY WIP) * Host shaders need to be rebuilt for the SSBO write flag. * New approach with reserved regions and gl sync * Fix a ton of buffer issues. * Remove unused buffer unmapped behaviour * Revert "Remove unused buffer unmapped behaviour" This reverts commit f1700e52fb8760180ac5e0987a07d409d1e70ece. * Delete modified ranges on unmap Fixes potential crashes in Super Smash Bros, where a previously modified range could lie on either side of an unmap. * Cache some more delegates. * Dispose Sync on Close * Also create host sync for GPFifo syncpoint increment. * Copy buffer optimization, add docs * Fix race condition with OpenGL Sync * Enable read tracking on CommandBuffer, insert syncpoint on WaitForIdle * Performance: Only flush individual pages of SSBO at a time This avoids flushing large amounts of data when only a small amount is actually used. * Signal Modified rather than flushing after clear * Fix some docs and code style. * Introduce a new test for tracking memory protection. Sucessfully demonstrates that the bug causing write protection to be cleared by a read action has been fixed. (these tests fail on master) * Address Comments * Add host sync for SetReference This ensures that any indirect draws will correctly flush any related buffer data written before them. Fixes some flashing and misplaced world geometry in MH rise. * Make PageAlign static * Re-enable read tracking, for reads.
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
* Support for resources on non-contiguous GPU memory regions * Implement MultiRange physical addresses, only used with a single range for now * Actually use non-contiguous ranges * GetPhysicalRegions fixes * Documentation and remove Address property from TextureInfo * Finish implementing GetWritableRegion * Fix typo