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authorgdkchan <gab.dark.100@gmail.com>2021-01-26 14:27:18 -0300
committerGitHub <noreply@github.com>2021-01-26 18:27:18 +0100
commit9551bfdeebee663f119b4fbaa7196ce8d810f41a (patch)
treeaf13e9e7a66c09be602c5bfe94a1c65e789fa101
parente453ba69f42057d36559b2c84b6ad9f01eaf4c86 (diff)
Fix compute shader code dumping (#1960)
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 1dbe1805..f3e4679b 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
byte[] code = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
- _dumper.Dump(code, compute: false, out string fullPath, out string codePath);
+ _dumper.Dump(code, translatorContext.Stage == ShaderStage.Compute, out string fullPath, out string codePath);
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);