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authorjhorv <38920027+jhorv@users.noreply.github.com>2024-04-14 16:06:14 -0400
committerGitHub <noreply@github.com>2024-04-14 17:06:14 -0300
commit268c9aecf8e9181bb7114cf1dd826f00b2237714 (patch)
tree7e14ab6cde7c7edaf99bd2151abfb73d5b00f103 /src/Ryujinx.Graphics.Texture/BCnEncoder.cs
parente916662b0f17b93d8987d481784cd45073335990 (diff)
Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BCnEncoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/BCnEncoder.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
index 8103990f..253ba305 100644
--- a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
@@ -1,6 +1,8 @@
using Ryujinx.Common;
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Texture.Encoders;
using System;
+using System.Buffers;
namespace Ryujinx.Graphics.Texture
{
@@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4;
private const int BlockHeight = 4;
- public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
+ public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
}
- byte[] output = new byte[size];
+ IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+ Memory<byte> outputMemory = output.Memory;
int imageBaseIOffs = 0;
int imageBaseOOffs = 0;
@@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
for (int z = 0; z < depth; z++)
{
BC7Encoder.Encode(
- output.AsMemory()[imageBaseOOffs..],
- data.AsMemory()[imageBaseIOffs..],
+ outputMemory[imageBaseOOffs..],
+ data[imageBaseIOffs..],
width,
height,
EncodeMode.Fast | EncodeMode.Multithreaded);