From 268c9aecf8e9181bb7114cf1dd826f00b2237714 Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:06:14 -0400 Subject: Texture loading: reduce memory allocations (#6623) * rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Remove now-unused SpanOrArray * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch --- src/Ryujinx.Graphics.Texture/BCnEncoder.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Texture/BCnEncoder.cs') diff --git a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs index 8103990f..253ba305 100644 --- a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs +++ b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs @@ -1,6 +1,8 @@ using Ryujinx.Common; +using Ryujinx.Common.Memory; using Ryujinx.Graphics.Texture.Encoders; using System; +using System.Buffers; namespace Ryujinx.Graphics.Texture { @@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture private const int BlockWidth = 4; private const int BlockHeight = 4; - public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers) + public static IMemoryOwner EncodeBC7(Memory data, int width, int height, int depth, int levels, int layers) { int size = 0; @@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture size += w * h * 16 * Math.Max(1, depth >> l) * layers; } - byte[] output = new byte[size]; + IMemoryOwner output = ByteMemoryPool.Rent(size); + Memory outputMemory = output.Memory; int imageBaseIOffs = 0; int imageBaseOOffs = 0; @@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture for (int z = 0; z < depth; z++) { BC7Encoder.Encode( - output.AsMemory()[imageBaseOOffs..], - data.AsMemory()[imageBaseIOffs..], + outputMemory[imageBaseOOffs..], + data[imageBaseIOffs..], width, height, EncodeMode.Fast | EncodeMode.Multithreaded); -- cgit v1.2.3