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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
index 88118e3a..8cce0e74 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
@@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void PropagateCopy(Operation copyOp)
{
- //Propagate copy source operand to all uses of
- //the destination operand.
+ // Propagate copy source operand to all uses of
+ // the destination operand.
Operand dest = copyOp.Dest;
Operand src = copyOp.GetSource(0);
@@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool PropagatePack(Operation packOp)
{
- //Propagate pack source operands to uses by unpack
- //instruction. The source depends on the unpack instruction.
+ // Propagate pack source operands to uses by unpack
+ // instruction. The source depends on the unpack instruction.
bool modified = false;
Operand dest = packOp.Dest;
@@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
{
- //Remove a node from the nodes list, and also remove itself
- //from all the use lists on the operands that this node uses.
+ // Remove a node from the nodes list, and also remove itself
+ // from all the use lists on the operands that this node uses.
block.Operations.Remove(llNode);
Queue<INode> nodes = new Queue<INode>();